Muddle Elf (5e Subrace)
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Elves are a highly adaptable race, attuned to the magic of any environment and gaining likewise abilities and features. But what happens when these magics combine, sometimes in the most opposite ways? A muddle elf is conceived. While some elf parents of two different subraces might have a child that inherits the magic abilities of one of them, more clashing elf magics will likely produce a muddle elf instead. Muddle elves resemble most ordinary elves in size and shape. Their skin, however, is gradiented. They will have 1 skin color, usually a lighter tone, that fades into another, usually darker, at the muddle elf's hands, calves, neck, and the back of their head (although this is usually covered by hair). Their hair is most often three different colors, with one color root, another color bangs, and yet another color tips, all in a smooth gradient comparable to their skin. Like a cat or a dog, their eyes are sometimes mismatched in color. The widely varying colors of their bodies are almost always combined from their parents. Muddle elf blood is dominant, and most that have children with another elf will likely produce a muddle elf child. Muddle elves are usually accepted by their parents, but are overall shunned by elvenkind. As such, they are usually humble and shy. They are also known to be the sharpest of the elves, many becoming philosophers or historians. Since their innate magic is so mixed, muddle elves can release this "muddled magic" as a powerful, albeit chaotic, boost.
Ability Score Increase. Your Intelligence score increases by 1.
Cantrip. You know 1 cantrip of your choice from the sorcerer spell list. Intelligence is your spellcasting modifier for it.
Muddled Magic. Whenever you cast a spell of level 1 or higher that deals damage, you can choose to roll a d8. On an 8, you deal an extra 1d10 necrotic damage to the target(s) of the spell. On a 1, you take 1d6 necrotic damage. If you roll 2-7, nothing happens. At level 3, these increase to 2d10 and 2d6, again at level 6, to 3d10 and 3d6, and again at level 12 to 5d10 and 5d6. The necrotic damage dealt by this feature ignores resistance, but not immunity (as long as the damage is dealt to the intended target; backlash from this feature ignores immunity). Once you activate this feature (even if you roll a 2-7 to use its effects), you cannot use it again until you complete a short or long rest.