Mounted Champion (5e Subclass)
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Mounted Champion[edit]
Fighter Subclass
A champion leading the cavalry into an epic battle perhaps. Or a scout on horseback. Maybe you were part of the kings cavalry. Whatever your story you are a master at mounted combat.
- Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
- Born to the Saddle
Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
- Champion Charge
Starting at 3rd level, if you move at least 20 feet in a straight line immediately before making an attack, you gain a +5 bonus to your next attack or damage roll (choose before making the attack).
- Alert
By 7th level, your steads instincts are so honed that you have advantage on Initiative rolls if you are mounted.
Additionally, if you are surprised at the beginning of combat, mounted and aren't Incapacitated, you can act normally.
- Aura of Courage
Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious, mounted and they can hear or see you.
- Mounted Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 19–20. If you are atop of a controlled mount, it becomes 18-20 instead.
- Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain Hit Points equal to 5 + your Constitution modifier if you have no more than half of your Hit Points left.
You don’t gain this benefit if you have 0 Hit Points.
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