Mountain Warden (5e Subclass)
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Mountain Wardens are one of the main reasons that dwarven citadels have famously been difficult to fell. They are disciplined Fighters who are dedicated to defending their clan halls from those foolish enough to test their mettle. These warriors are trained in the art of defense and they are often seen in the same light as paladins and other holy warriors. A line of Mountain Wardens is a far better defense than a 10-foot-thick wall of stones, and far, far more dangerous!
- Restriction: Dwarves Only
Only dwarves can be Mountain Wardens. This restriction may vary for different settings, and your DM may allow other races to take this subclass.
- Stone Cold
At 3rd level, you can wield a single melee weapon with the Heavy property in your main hand even if it would normally require two-hands. You are further treated as if you were wielding it with one or two hands, whichever benefits you the most at any given moment.
You also gain Goading Attack and one other maneuver of choice from the Battle Master archetype. Your saving throw DC with these maneuvers is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is highest. You also gain 2 superiority dice (if you don't already possess any, they are a d6) which is used to fuel your maneuvers. They are expended when you use a maneuver, and you regain them after you finish a short or long rest.
- Hard As a Rock
At 7th level, you may add your Constitution modifier to your roll when using your Second Wind class feature.
In addition, you gain your choice of the Defense or Protection fighting styles. If you already possess both of these fighting styles, you may learn any other fighting style of choice.
- Unwavering Will
You have a strong will, like that of a stone, and you cannot easily be thwarted by your enemy's tricks. At 7th level you gain proficiency with Wisdom saving throws. If you are forced to make a saving throw against a mind-altering effect that would cause you to harm or otherwise betray your allies, you gain advantage on the saving throw.
- Grinding Taunts
At 10th level, your saving throw DC when using the Goading Attack maneuver is increased by your weapon's magic bonus, similar to an implement. Furthermore, whenever an enemy fails their saving throw against your Goading Attack, you immediately regain the superiority die used to initiate the maneuver.
You also gain a third superiority die, and your superiority dice increase to d8 if they are not already higher.
- Earthen Mettle
At 15th level, while you are wielding a shield, you gain resistance to bludgeoning, piercing, and slashing damage.
- Avalanche Charge
Those who would hurt others must receive retribution for their crimes. At 18th level, if a creature you see makes an attack against a creature that is friendly to you, you may expend your reaction to move up to your movement speed towards that creature. If the creature comes within your weapon's range, you may make a single melee weapon attack against that creature. You have advantage on this attack roll, and you deal extra damage on the attack equal to twice your Constitution modifier.
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