Mount (3.5e Class)

From D&D Wiki
Jump to navigation Jump to search
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed


Companion[edit]

A trusted and loyal companion of their rider.

Making a Companion[edit]

Abilities: Strength, and Consitution.

Races: typically any monsterious, beast, or monsterous humanoid.

Alignment: Shared of that of their rider.

Starting Gold: 6d10 * 10 gp (330 gp).

Starting Age: Simple.

Table: Companion

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Bond, Multi-Attack, Track, Endurance, Bonus Feat, Natural armor +1
2nd +2 +3 +3 +3 Skill Focus: Survival, Skill Focus: Move Silent, Aid Bond 3/day
3rd +3 +3 +3 +3 Steadfast Determination, Healing Bond, Able Dodger
4th +4 +4 +4 +4 Bonus Feat, Natural armor +2
5th +5 +4 +4 +4 Combat Bond 5/day
6th +6/1 +5 +5 +5 Bonus Feat
7th +7/2 +5 +5 +5 Aid Bond 5/day
8th +8/3 +6 +6 +6 Bonus Feat, Natural Armor +3
9th +9/4 +6 +6 +6 Protective Bond
10th +10/5 +7 +7 +7 Bonus Feat
11th +11/6/1 +7 +7 +7
12th +12/7/2 +8 +8 +8 Bonus Feat, Natural armor +4
13th +13/8/3 +8 +8 +8
14th +14/9/4 +9 +9 +9 Bonus Feat
15th +15/10/5 +9 +9 +9
16th +16/11/6/1 +10 +10 +10 Bonus Feat, Natural armor +5
17th +17/12/7/2 +10 +10 +10
18th +18/13/8/3 +11 +11 +11 Bonus Feat
19th +19/14/9/4 +11 +11 +11 Life Bond
20th +20/15/10/5 +12 +12 +12 Bonus Feat, Natural armor +6

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Hide (Dex) Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis).

Class Features[edit]

Weapon and Armor Proficiency: No weapons. All armor, except shields.


Bond - The Mount and rider can speak with each other though a telepathic link. Also the Companion Knows where her rider is, and the rider's condition at all times.

Aid Bond - as a swift action the Companion can assist its rider in dodging attacks. +2 to Rider AC.

Natural armor - the companion gains additional natural armor as she levels.

Steadfast Determination - use Constitution modifier instead of Wisdom for Fortitude saves

Able Dodger - Because the rider relies on the Companion to dodge away from magical attacks, the Companion gains a +2 to reflex saves.

Healing Bond - The Companion can heal its rider an amount equal to HD * Con mod /a day.

Combat Bond - The Companion can inspire her rider, increasing his attack. +2 to attack 5/day

Protective Bond - The Companion gets a +5 bonus to its attack and damage if her rider has fallen. (unconscious or dying)

Life Bond - While mounted on the Mount the Rider can negate damage, points negated is (Mount level * con bonus) + (Rider level * Con bonus) a day.


Campaign Information[edit]

Playing a Mount[edit]

Religion: Typically what their riders religion is.

Other Classes: Works well with all classes.

Combat: The trusty mount, and loyal companion.



Back to Main Page3.5e HomebrewClassesBase Classes