Motti (5e Race)
From D&D Wiki
Motti are a moth bat-like hybrid creature. They carry moth like wings and usually have large but very soft fur coat enrobing their plump bodies. They have a somewhat humanoid body to them, but their head is more bat-like, with large, flared ears, and a pinched up nose.
The motti's birth remain a strange mystery. All that is commonly known is that two beings called the Silk mother and Tree father are their creators. Upon creation, they were sheltered in their eden together, unified under the mothers wings and protected by the fathers fruit. Eventually tragedy struck. Dragons moved into their lands and raided their fertile valley paradise to make a nursery. Unprepared, the motti were ravaged and robbed. In time, the humans came and fought with the dragons over control of the lands. The motti were caught in between.
All this strain on them made the motti belligerent and distrustful of their creators, as well as each other. To try and maintain her children, the Silk mother gave them a promise of a future, and bade they leave the eden. She had them carry a small cocoon with them, and told them to plant it where they would settle, and it would mark their land. They left their eden behind as the dragons and humans burned it to the ground, and the Silk mother and Tree father were lost. In a flatland away from the High Forest of elvish territory, they planted the cocoon, and a beautiful and sturdy tree, with branches laced with the mother's silk grew. They called this their tree of life, and rebuilt there. But they would never forget the pain outsiders bought them.
The motti live in a tribal society. Squads of their migrating scouts roam the nearby cloudy mountains. Due to their secluded location, they are rarely disturbed. The motti help contribute to the tribe as long as they live, working from maturity to coffin. Most are of professions that one would expect of any society, like warrior and homemaker. The motti take pride in their history before outside influences. The tribe leader, or the elder, does not actually lead the tribe but instead guides it through processes to make choices themselves. The motti despise war, seeing it a an unnecessary waste of life. They do not respect most other races if their histories show belligerence. However, they see battle as a show of friendship sometimes.
The motti have very special ritual for the dead. When a tribe member dies, they are cremated and turned to ashes. An ashkeeper takes some of those ashes and adds it to a massive urn where all the past motti's ashes also lay. When it is full, the combined ashes will be spread by the wind over their valley, symbolizing their unity in death, rejoining their dead creators. Despite their creators no longer being even vestiges, they continue to hope that one day they will be resurrected. Some motti have shown desperation in this measure, and are willing to go as far as Orcus' worshipers have done to revive him.
Motti names are strange to pronounce and have multiple ways sometimes when pronouncing them.
Male: Asmuns, Gitti, Tustun, Ungui, Blode, Nusti, kurvu, Ulssie
Female: Junise, Kurvu, Duasi, Creite, Ulstie, Nusti, Gaije, Lotie
Moth bat people
Ability Score Increase. Your Wisdom score increases by 2.
Age. The motti age faster than humans and only live up to 80 if they are lucky.
Alignment. Motti are usually neutral beings and always lean towards good.
Size. Motti are a bit small, being of two small creatures. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Echolocation. You have sensitive ears and can sense things without needing to see sometimes. As an action, you can let out a series of noises that relay information of your surroundings back to you. For 1 minute, you have 60 feet of blindsight. You must finish a long rest before using this trait again.
Flying. When you reach 5th level, your wings develop enough to let you really fly, granting you a flying speed of 30 feet. You cannot use this speed while wearing medium or heavy armor.
Languages. You can speak, read, and write in Common.
Subrace. Choose from the glider, warrior, and gifted subraces.
These motti have beautiful patterned wings and love to show them off, whether as a scare tactic or beauty contest.
Ability Score Increase. Your Dexterity score increases by 1.
Scaled Wings. As a reaction, if you would take damage from falling, you can quickly buffet your impact with a burst of scales from your wings and take no damage, landing on your feet.
These motti make more use of their extra pair of arms and are very strong.
Ability Score Increase. Your Strength score increases by 1.
Multilimbed. You are gifted with extra arms to fight and defend better. You have four arms instead of two; these additional limbs can hold objects and wield weapons as normal. But extra arms get in each other's way at times; while wielding a two-handed weapon, you cannot benefit from a shield or wield a second two-handed weapon.
These rare motti are said to have been those who the Silk mother gave her trusted cocoon seed to. They develop an affinity for magic.
Ability Score Increase. Your Charisma score increases by 1.
Mother's Voice. You know the friends cantrip and can cast it without material components. You also can cast the charm person spell at its lowest level once. You regain use of this spell when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Random Height and Weight
|4′ 0″||+1d4||90 lb.||× (1d4) lb.|
*Height = base height + height modifier