Mothman (5e Fallout Supplement)

From D&D Wiki
Jump to navigation Jump to search

Mothman[edit]

Large bird, chaotic neutral


Armor Class 22 Ballistic, Explosive, Melee, and Energy. 15 against flames (natural armor)
Hit Points 150 (20d10 + 40)
Speed 40 ft, 60 ft flying


STR DEX CON INT WIS CHA
25 (+7) 30 (+10) 15 (+2) 2 (-4) 12 (+1) 6 (-2)

Senses passive Perception 10 at night 1 at day
Languages
Challenge 17 (30,000 XP)


The Light this massive moth will attack anything that is remotely glowing light that goes for laser weapons, flashlights, fires, and anything else that glows

Rad pool mothman has a rad pool of 200

Nocturnal the moth man is active only at night, in the day he goes into his resting for and has an AC of 40

ACTIONS

High Flyer the mothman will fly up and disappear from sight for one action, the next turn the moth man must reappear slamming into the ground causing Hit: 57(10d10+7) melee damage.

Scream Melee Weapon Attack: +10 to hit, reach 5?50 ft., one target. Hit: 40 (5d12 + 10) thunder or sound damage. the Mothman will emit a annoying sound so strong it creates a concentrated beam of sound to hit you.


A mighty beast know to many as a fictional beast used to pedal merchandise. but in the irradiated wasteland where all who knew the tale died, many people believed in its existence. sooner or later someone found out the truth, the Mothman is REAL. and he is an omen of bad things to come, especially you.

maxresdefault.jpg

Back to Main Page5e HomebrewCampaign SettingsFalloutBestiaryBeasts