Mothman (5e Fallout Supplement)
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Mothman[edit]
Large bird, chaotic neutral Armor Class 22 Ballistic, Explosive, Melee, and Energy. 15 against flames (natural armor)
Senses passive Perception 10 at night 1 at day
The Light this massive moth will attack anything that is remotely glowing light that goes for laser weapons, flashlights, fires, and anything else that glows Rad pool mothman has a rad pool of 200 Nocturnal the moth man is active only at night, in the day he goes into his resting for and has an AC of 40 ACTIONSHigh Flyer the mothman will fly up and disappear from sight for one action, the next turn the moth man must reappear slamming into the ground causing Hit: 57(10d10+7) melee damage. Scream Melee Weapon Attack: +10 to hit, reach 5?50 ft., one target. Hit: 40 (5d12 + 10) thunder or sound damage. the Mothman will emit a annoying sound so strong it creates a concentrated beam of sound to hit you.
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A mighty beast know to many as a fictional beast used to pedal merchandise. but in the irradiated wasteland where all who knew the tale died, many people believed in its existence. sooner or later someone found out the truth, the Mothman is REAL. and he is an omen of bad things to come, especially you. |
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