Morgal (5e Creature)

From D&D Wiki

Jump to: navigation, search

Small humanoid (gnome), lawful evil

Armor Class 11
Hit Points 28 (8d6)
Speed 25 ft.

12 (+1) 12 (+1) 11 (+0) 5 (-3) 12 (+1) 10 (+0)

Saving Throws Str +3, Int -1
Damage Vulnerabilities poison, radiant
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Gnomish
Challenge 1/8 (25 XP)

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Invisibility. The morgal casts invisibility on itself.

Morgals are a race of creatures from the very depths of the earth. Although they are spindly and stand just under three feet, morgals are dangerous in large numbers. They have been known to attack anyone who dares enter there mining caves and will try and scare other creatures from there caves as well. Bats are not scared off however and are a basic food source for the their populace. Their race has mastered basic metallurgy, which is used primarily to forge digging instruments and bat-hunting gear.

Home of user-generated,
homebrew pages!