Morgal (5e Creature)

From D&D Wiki

Jump to: navigation, search

Morgal[edit]

Small humanoid (gnome), lawful evil


Armor Class 11
Hit Points 28 (8d6)
Speed 25 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 11 (+0) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +3, Int +2
Skills Perception +3, Stealth +3
Proficiency Bonus +2
Damage Resistances fire
Senses darkvision 120 ft., passive Perception 13
Languages Common, Gnomish, Undercommon
Challenge 1/8 (25 XP)


ACTIONS

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Invisibility. The morgal casts invisibility on itself.


Morgals are a race of creatures from the very depths of the earth. Although they are spindly and stand just under three feet, morgals are dangerous in large numbers. They have been known to attack anyone who dares enter their mining caves and will try and scare other creatures from their caves as well. Bats are not scared off however and are a basic food source for their populace. Their race has mastered basic metallurgy, which is used primarily to forge digging instruments and bat-hunting gear.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: