Moose (5e Creature)
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Large beast, unaligned
Armor Class 12 (natural armor)
Proficiency Bonus +2
Goring Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Common in colder, arboreal environments, the moose is a massive herbivore. Compared to deer, they are significantly hairier, with horns that closer resemble plows than tree branches. Very few natural beasts have the power to take one down, and even humanoids tend to have trouble with them.
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