Moose (5e Creature)

From D&D Wiki

Jump to: navigation, search

Moose[edit]

Large beast, unaligned


Armor Class 12 (natural armor)
Hit Points 30 (4d10+8)
Speed 50 ft., swim 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 2 (-4) 12 (+1) 7 (-2)

Proficiency Bonus +2
Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)


Goring Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

ACTIONS

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


Common in colder, arboreal environments, the moose is a massive herbivore. Compared to deer, they are significantly hairier, with horns that closer resemble plows than tree branches. Very few natural beasts have the power to take one down, and even humanoids tend to have trouble with them.

4.00
(2 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: