Moose (3.5e Creature)

From D&D Wiki
Jump to navigation Jump to search


Moose
Size/Type: Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +4/+15
Attack: Gore +10 melee (2d6+10/x2)
Full Attack: Gore +10 melee (2d6+10)and 2 hooves +5 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful Charge
Special Qualities: Low-light vision, Scent
Saves: Fort +10, Ref +8, Will +4
Abilities: Str 24, Dex 14, Con 19, Int 2, Wis 14, Cha 6
Skills: Listen +10, Spot +9, Swim +15
Feats: Alertness, Endurence, Run, Improved Natural Attack (Gore)
Environment: Boreal Forest or Swamp
Organization: Solitary or Pair
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral
Advancement:
Level Adjustment:

Combat[edit]

Powerful Charge (Ex): A moose deals 4d6+20 points of damage when it makes a charge.

Skills: A moose has a +8 racial bonus to Swim checks.


Back to Main Page3.5e HomebrewCreaturesCR 3