Moonspeaker (5e Subclass)

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Moonspeaker[edit]

Monk Subclass

Monks who adhere to the Moonspeaker tradition are enigmatic wanderers of the Underdark, bearing the radiant grace of their Silverhair Lady even in the shadowy realm where the Spider Queen weaves her treacherous webs. While they are not averse to combat, they often seek avenues of persuasion and diplomacy when circumstances permit. In lieu of conventional weaponry, they sculpt their very bodies into instruments of their goddess's will. Moon Speakers hold fast to a straightforward moral code that proclaims "everyone deserves a second chance." Yet, should a being spurn this opportunity, they stand ready to expunge its presence with their formidable fists.

Voice in the dark[edit]

When you choose this tradition at 3rd level, you gain proficiency in one Charisma-based skill of your choice (Persuasion, Deception, Intimidation, Performing). You can also use your Wisdom modifier in place of your Charisma modifier when making Charisma based checks and Charisma saving throws.

Face of the moon[edit]

At 3rd level, after each long rest, you acquire a magical ward that compels any creature attempting to launch a direct attack against you to make a Wisdom saving throw (DC 8 + your Wisdom modifier + your proficiency bonus). Should the creature fail this saving throw, they must decide on a new target for their attack or spell, or simply forgo the attack. At the same time you gain advantage on Persuasion and Intimidation checks against that creature for next 10 minutes. This ward ends if you make an attack or cast a spell that affects an enemy creature.

Awakened senses[edit]

At 6th level you learn to perceive the world around you using your ki. This grants you blindsight with a range of up to 30 feet, allowing you to sense the presence of objects and creatures within that radius without relying on your regular senses. Additionally, by focusing for 1 minute, you can enhance this feature to mentally warn you when a creature enters its range. When focusing, you determine the type of creature you detect. You can change the type of creature by concentrating again for 1 minute. The effect lasts until the end of your next long rest, working even when you sleep.

Mask of darkness[edit]

At 11th level, your mastery of ki allows you to manipulate how others perceive you. As an action, you can expend 1 ki points to cast the disguise self spell, with a saving throw DC equal to 8 + your Wisdom modifier + your proficiency bonus. When you are concealed by this illusion and stand in dim light or darkness, your opponents have a disadvantage on all attempts to pierce through the illusion, and you gain advantage on all Charisma-based skill checks when interacting with them.

Fist of clarity[edit]

At 17th level, you have achieved a profound mastery of your ki, enabling you to cleanse your opponent's mind of hatred and aggression. When you successfully strike a creature with an unarmed melee attack, you can expend 3 ki points to perform this cleansing technique. The targeted creature must make a Charisma saving throw against a DC equal to 8 + your Wisdom modifier + your proficiency bonus. On a successful save, the creature takes 6d10 psychic damage and gains immunity to this effect for the next 24 hours. On a failed save, for the next hour, the affected creature loses its will to engage in combat and undergoes a temporary alignment change to align with yours. During this time, you gain advantage on any Charisma-based skill checks against the affected creature. The effect will end prematurely if the creature is attacked, or if you or one of your companions take actions that provoke hostility. After one hour, the creature will revert to its original alignment, unless you have successfully persuaded it to align with your principles by then.


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