Moonlight Guardian (5e Subclass)

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Moonlight Guardian[edit]

Fighter Subclass

Warriors blessed by the moon, moonlight guardians are bearers of the sacred power of moonlight, and devoted acolytes of the Night White Lady. These warriors double as priests and paladins of the goddess of moon, carrying on its will, and acting as the sword of the Selûne against her enemies, her shield to hold the forces of darkness and her speakers, carrying on her messages by interpreting the auguries given by the moon. Sometimes these warriors are called of night watchers, as they guard the night under the watchful eye of the full moon.

Bringers of Light

The main duty of a Moonlight Warrior is to act as lighthouses for those who wander lost in despair, amidst the shadows. The moonlight offers comfort and protection, brings knowledge to those open to interpret its signs, and expose those who operate on the shadows. They tend to be specially welcomed by navigators and sailors, since the moon both offers guidance to its shining light, and control the tides, granting a safe travels.

Enemies of Darkness

All warriors of Selûne are sworn enemies of the goddess of darkness, Shar, and wage an eternal war against the Mistress of Night, preventing the invasion shadows constantly lurking in the borders of the material plane. For this reason, they are skilled in protecting themselves from the effects of dark magic and the negative effects of the Plane of Shadow. They tend to oppose servants of Shar that can tap into the shadow weave, such as Shadow Monks and Sorcerers from the Shadow Origin.

They also oppose creatures who serve the darkness or oppose the purity of the moonlight, such as evil lycanthropes and undead creatures, specially those with ties to the Shadowfell, like shadows.

Moonlight Guardian Features[edit]

When you choose this archetype at 3rd level, you gain the following features below:

Moonshine Drunkard

At 3rd level, you gain proficiency with the brewer's kit. In addition, you learn how to use the brewer's kit to fabricate one special type of magical moonshine. When you finish a long rest, you can fabricate up to three doses of this drink, that lasts for 8 hours. You can use these doses in the following manners:

  • As an action, a creature can drink this moonshine, regaining 1d10 + your Wisdom modifier + your Fighter level in hit points. If you use the Action Surge feature or cast a Moonlight Guardian spell using an action, you can drink as a bonus action instead.
  • Alternatively, you can choose to use your action and carefully coat a melee weapon with it, blessing it with the power of moonlight. for the next minute, you cause additional 1d8 radiant damage with attacks using this weapon, and the weapon is considered silvered. If you use the Action Surge feature or cast a Moonlight Guardian spell using an action, you can drink as a bonus action instead.
Moon Priest

At 3rd level, you are able to channel the power of the moon to cast spells. You can spend one use of your Action Surge to cast one of your Moonlight Guardian spells.

The spell is cast at 1st-level, but improves in power as you gain levels: 2nd-level at 5th level; 3rd-level at 9th level; 4th-level at 13th level; and 5th-level at 17th level. These are also the maximum levels of the spells you can cast using this feature.

Wisdom is your spellcasting ability for your Moonlight Guardian spells.

Eyes of the Night

Starting at 7th level, your eyes are no longer tricked by the power of darkness. You can see through normal and magical darkness up to a range of 120 feet.

In addition, while outdoors or in a place where the moon or the moonlight is visible, you see in dim light as if it was bright light.

Lunar Communion

Starting at 10th level, you can connect yourself with the moon, gathering answers and signs. At night, you can cast commune with nature as a ritual. You must be outdoors, capable of seeing the moon or bathed in moonlight to cast this spell. Once a day after casting commune with nature, you regain a use of your Night Sky Signs feature.

Moon Avatar

Starting at 15th level, you can cast moonbeam at will, without spending spell slots. Wisdom is your spellcasting ability for this spell.

In addition, you can always replace the damage of your weapon attacks with radiant damage.

Selûne's Kiss

When you reach the 18th level, you can manifest the blessing of Selûne, by assuming the form of a lycanthrope. You can spend one use of your Action Surge to manifest any form of lycanthropy (Wererat, Wererwolf, Wereboar and Werebear), lasting for 1 hour.

If you drink a dose of your magical moonshine while in your lycanthrope form, your natural weapons are considered silvered and gain the benefits of a weapon coated in moonshine for the next minute.

You can't curse other creatures with lycanthropy while in this form, and once you use this feature, you can't do it again until you complete a long rest.

Moon Guardian Spell List[edit]

1st-level

bless, detect evil and good, detect magic, divine favor, faerie fire, guiding bolt, protection from evil and good, sanctuary, shield of faith.

2nd-level

alter self, augury, branding smite, darkvision, moonbeam, see invisibility, zone of truth.

3rd-level

beacon of hope , blinding smite, clairvoyance, counterspell, crusader's mantle, daylight, dispel magic, magic circle, remove curse, tidal wave.

4th-level

arcane eye, confusion, control water, divination, guardian of nature, locate creature.

5th-level

circle of power, commune, dawn, dispel evil and good, hallow, holy weapon, scrying, wall of light.

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