Moonbear (5e Creature)

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Moonbear[edit]

Huge beast, neutral


Armor Class 15 (natural armor)
Hit Points 133 (14d12 + 42)
Speed 60 ft., climb 50 ft., swim 50 ft.


STR DEX CON INT WIS CHA
21 (+5) 8 (-1) 17 (+3) 14 (+2) 13 (+1) 5 (-3)

Skills Athletics +8, Intimidation +0, Nature +5, Perception +4, Survival +4
Proficiency Bonus +3
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Strong Mind. The moonbear has advantage on saving throws against being charmed.

ACTIONS

Multiattack. The moonbear makes two attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Swat. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) bludgeoning damage and the target must make a DC 16 Strength saving throw. On a failed save the creature is pushed 15 feet away from the moonbear and knocked prone. On a successful save the creature is neither pushed nor knocked prone.

REACTIONS

Moon's Defense (Recharges after a Long Rest). The moonbear adds 3 to its AC against one attack that would hit it. To do so, the moonbear must see the attacker.

LEGENDARY ACTIONS

The moonbear can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The moonbear regains spent legendary actions at the start of its turn.

Swat Attack. The moonbear makes a swat attack.
Roar (Recharges after a Short or Long Rest). The moonbear lets out a mighty roar and up to three creatures within 30 feet of it must make a DC 14 Constitution saving throw. On a failed save the creature(s) is deafened and frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A moonbear has the appearance of a huge polar bear with several large moon spikes on each shoulder. Though a formidable foe, the moonbear is a strong and capable fighter and acts more like a member of the party rather than a pet under the command of its master. To make this beast a companion the player must defeat it in battle. Even if it is a companion, it will still serve its own best interests with or without approval, often disappearing for hours or days to hunt, mate, or even track and battle its biggest adversary, dragons! As big and fearless as a moonbear is, it's intelligent enough to know when it's outmatched or when its presence in a city would cause unwanted attention or strife to the party.

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