Moon Domain (5e Subclass)
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Moon Domain[edit]
Cleric Subclass
The moon is a constant in the sky, it is always there, yet always changing. It is resilient and radiant, it waxes and wanes constantly, it is always changing, yet stays constant. This Domain will help you guide you allies to victory.
- Domain Spells
Cleric Level | Spells |
---|---|
1st | sanctuary, faerie fire |
3rd | invisibility, moonbeam |
5th | counterspell, tiny hut |
7th | greater invisibility, resilient sphere |
9th | hold monster, telepathic bond |
- Moon’s Blessing
At 1st level,The moonlight shines through and guides you in the right path, you gain the guidance cantrip, if you don't already know it, as well, you gain 30ft of darkvision.
- Moon Flare
When you choose this domain at 1st level, you may call upon the moons power to cause change. When you are attack or a harmful spell by a creature within 60 feet of you that you can see, you can use your reaction to force creature to make a Wisdom save, on a fail, the creature must choose a new target or lose the attack or spell.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
- Channel divinity: Moons Sanctuary
Starting at 2nd level, you can let the protective force of the moon flow through you. An aura of safety springs up around you and is filled with dim light. When you take this action, all allies within 30-foot radius you gain temporary hit points equal to your cleric level+wisdom modifier. As well, you can use your action to release a wave of protective force imposing disadvantage on all attacks made by your enemies within 30-foot radius. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die
- Moonrise's Resilience
Starting at 6th level, you wax and wane with the moon, you gain proficiency in Constitution saving throws and one other saving throw of your choice, but you lose proficiency in one of your saving throws. At the end of any long rest you may change the saving throw to a different saving throw.
- Moonlight guides
Starting at 8th level, the moon is a leader, it brings the tides each and every night, silently guiding them along, you can guide your allies as well. you learn guidance or resistance, you can cast one of these spells as a bonus action with the following changes there are no verbal components, the die is a d6, and it has a range of 10ft.
- Avatar of the Moon
At 17th level, as a bonus action, you may channel the full powers of the moon. You make become the moon's avatar for up to 1 minute. It may be dismissed at anytime with no action, and you gain the following benefits:
- You gain a flying(hover) speed equal to your walking speed
- You gain the benefits of the sanctuary spell for the full duration of this transformation
- You have darkvision up to 120ft, and true sight up to 30ft.
- You glow dim light up to 45ft
- You can launch a ball of concentrated moonlight (Lunar Bolt), when you take the attack action you can make a ranged spell attack using wisdom, to deal 2d10+Wisdom modifier radiant damage.
When you use this ability, you cannot use it again until you complete a long rest.
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