Monk of the one strike (4e Optimized Character Build)
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This build seems to be for 4E. Please move to the appropriate section. The premise of this character is to use one insanely powerful attack and then back off for a while.
Player's Handbooks 2 & 3
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Starting Ability Scores (Before Racial Adjustments): Dex is the main score, so give it an 18, next is Str:14, and then Con:11; the rest are 10 except one, which is an 8.
Race (Templates): Half-Orc
Starting Racial Traits:
|1st||At-Will Powers: Crane's Wings and Five storms; Encounter Power: Open the gate of battle; Daily power: Spinning Leopard Maneuver; Racial Encounter Power: furious assault||+5||+||+||+||Crashing Tempest style||Stone Fist Dicipline||Your maximum damage is 49 in one turn using only encounter powers against 1 enemy|
|2nd||<- class, racial HD, or LA ->||+||+||+||+||<- feat(s) ->||<- class features gained ->||<- other stuff ->|
|3rd||<- class, racial HD, or LA ->||+||+||+||+||<- feat(s) ->||<- class features gained ->||<- other stuff ->|
|4th||<- class, racial HD, or LA ->||+||+||+||+||<- feat(s) ->||<- class features gained ->||<- other stuff ->|
<- anything not covered by the previous sections ->
As a Half-Ork, Stone Fist Monk, you focus on doing as much damage to one enemy as possible and in as little time as possible. This character is made to go straight to the biggest enemy and pound them. You can usually get to the boss the first or second turn if you do not care about OA, if you do, the movement technique of Five Storms can shift you 2 squares per move action. When you get to the big guy, use Open the Gate of Battle, and if your allies know anything of your strategy, they will not have touched him yet, allowing you to do 3d10+5(Open the gate of battle)+1d8(furious assault)+6(Stone Fist flurry of blows)=49 max damage. If the big enemy is not dead by the end of that, expect to be bloodied at leas when your allies save you.
Get a Ki club as soon as possible for even more damage
<- overview of additional info about this build ->
This build sucks when you must fight your way through non minion enemies to get to the boss.
Put many moderately powerful monsters in instead of one or two heavyweights, or put the tough enemies behind a line of defense
<- Any other side notes that don't fit in the above sections. ->