Monarch Curse (Jujutsu Kaisen Supplement)
Regalis[edit]
large undead (Curse Spirit), lawfull evil Armor Class 18 (natural armor)
Saving Throws Int +8, Wis +11, Cha +14 Improved Cursed Energy Recovery. Regalis gains 10 Cursed Energy at the beginning of each of its turns. Cursed Energy. Regalis has 130 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest. Sadism. Whenever Regalis deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to itself. These temporary hit points cannot go above 21. Famous Name. Whenever Regalis rolls initiative, they may force every hostile creature that can see them to make a DC 22 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours. Psychic Affliction. Whenever Regalis rolls initiative, creatures that are within 30 feet of Regalis must succeed on a DC 21 Wisdom saving throw or suffer disadvantage on all attack rolls and ability checks until the start of Regalis' next turn. A creature can only be affected by this once every 24 hours. Oppressive Aura. Regalis exudes a constant aura of psychic oppression within 60 feet. Any creature within this radius must make a DC 21 Wisdom saving throw at the start of their turn. On a failure, they are frightened for 1 minute, and take 14 (4d6) psychic damage at the start of their next turn. On a successful save, the creature is immune to this effect for the next 3 turns. Strong Body Regalis reduce all damage it takes but psychic or thunder by 8. Attacks using Cursed Energy or magic can bypass this, unless Regalis under the effects of cursed energy armor. Human Wall The curse has advantage on Constitution saves. Cursed Strikes. Before making a Strike or Slam attack, Regalis may spend up to 7 Cursed Energy, adding 1d8 Necrotic damage to it's damage. This may also be used as a response to the curse hitting a Nat 20. This energy persists until Tetsunaga hits a target or 1 minute passes. Cursed Armor. Regalis can spend up to 7 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Regalis can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage. Word of The Royal (11 Cursed Energy) Regalis can force a creature within 60 feet to make a DC 21 Wisdom saving throw. On a failed save, the creature is compelled to obey Regalis' command. The command can be any simple action or a single sentence (e.g., "Bow before me," "Attack your allies," "Run and hide"). If the creature fails to comply, it takes 55 (10d10) psychic damage as the curse forces its will on the target. The creature can make another Wisdom saving throw at the end of each of its turns, ending the effect on a success. If The creature is frightened then they will take double damage if they dont obey. Queen’s Staff (20 Cursed Energy) As a full-turn action Regalis wields the Queen's Staff, a potent tool of both governance and destruction. As a long action, Regalis can channel the power of the staff to impose their rule and influence on the battlefield. When activating the Queen’s Staff all creatures within a 80ft range of Regalis must make a DC 21 Wisdom save not to gain the condition frightened, the following effects can occur, based on Regalis' current needs, and Queen's Staff will be up for 2 minutes: Aura of Tyranny. While wielding the Queen’s Staff, all frightened creatures within 60 feet have disadvantage on saving throws against psychic and fear-based attacks. Additionally, creatures that start their turn within range take 14 (4d6) necrotic damage as they feel the weight of the Monarch’s oppressive rule. Commanding Strike. As a action while 'Queens Staff is up, Regalis can use the Queen’s Staff to unleash a powerful psychic strike. One a creature within 60 feet that is frightened must make a DC 21 Wisdom saving throw. On a failed save, the target takes 52 (8d12) psychic + 18 (5d6) necrotic damage or and is pushed 15 feet away. On a successful save, the target takes half damage. Royal Summons. Regalis can use the Queen's Staff to summon or empower a creature that obeys their will. Any summoned creature within 60 feet gains the following benefits for 1 minute:
Sorrow Surge (6 Cursed Energy) Regalis leaks out its psychic cursed energy and makes a 60ft radius around itself. Aslong as a creature is within 60 feet of Regalis and is frightened, they have disadvantage on any saving throws against Regalis' psychic abilities. Additionally, any creature that is frightened by Regalis suffers 11 (3d6) psychic damage at the start of their turn. This will last for 1 minute. Tyrant’s Crush (5 Cursed Energy) Regalis conjures an immense psychic hammer made of oppressive power and commands it to smash a creature within 30 feet that is frightened. The creature must make a DC 21 Strength saving throw. On a failed save, the target takes 46 (7d12) bludgeoning damage and is knocked prone. On a successful save, the creature takes half damage and remains standing. Tyrant’s Javalin (6 Cursed Energy) Regalis conjures an psychic Javalin made of its aura, and throws it at a creature within 35 feet that is frightened. The creature must make a DC 21 Dexterity saving throw. On a failed save, the target takes 44 (8d10) Piercing damage and is knocked back 25ft. On a successful save, the creature takes half damage and doesn't get knocked back. BONUS ACTIONSQueen’s Ward (7 Cursed Energy) Regalis can cast an empowering psychic shield on a summoned creature within 60 feet. The target gains temporary hit points equal to Regalis' 7 + 2d10. Additionally, the next time the creature takes damage while it has temporary hit points, the damage is reduced by 7. LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
Regalis is born from the ancient, primal fear of kings and queens—a fear rooted not in the rulers themselves, but in the powerless and oppressed masses who live under their rule. It embodies the terror felt by those who are helpless, subjected to the whims of a tyrannical monarch, where their lives are controlled and dictated by those at the top. The fear of punishment, of being crushed under a ruler's power, the constant threat of judgment, and the psychological torment of living in constant fear of authority gave birth to Regalis. This curse feeds on the helplessness of those who know that no matter how much they try to escape, the weight of the monarchy will always find them. |
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