Molten Giant (3.5e Creature)

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Colossal Giant (Fire)

Molten Giant[edit]

Size/Type: Colossal Giant
Hit Dice: 26d8+260 (377 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 33 (-8 size, +1 Dex, +30 natural), touch 3, flat-footed 32
Base Attack/Grapple: +19/+50
Attack: Slam +27 (4d6+15/19-20) or rock +12 ranged (3d8+15 plus 2d6 fire)
Full Attack: Slam +27 (4d6+15/19-20) or rock +12 ranged (3d8+15 plus 2d6 fire)
Space/Reach: 30 ft./30 ft.
Special Attacks: Dazing blow, rock throwing, spell-like abilities
Special Qualities: Damage reduction 15/-, darkvision 90 ft., immunity to fire, low-light vision, rock catching, vulnerability to cold
Saves: Fort +25, Ref +11, Will +12
Abilities: Str 40, Dex 13, Con 30, Int 13, Wis 14, Cha 14
Skills: Hide +1*, Intimidate +31, Listen +20, Sense Motive +10, Spot +20, Survival +6
Feats: Awesome Blow, Cleave, Great Cleave, Improved Critical (slam), Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Environment: The Molten Core
Organization: Solitary or pair
Challenge Rating: 19
Treasure: None
Alignment: Lawful Evil
Advancement:
Level Adjustment: Dwarven, Ignan, and Undercommon


This giant, barely humanoid creature is a conglomerate of rocky sinews and rivulets of liquid fire. Its massive fists resemble great hunks of burning rock. Its face is an almost featureless protrusion of rock on its massive frame.

The molten giants are the massive guardians of the Molten Core. None shall pass into the Core without the approval of Ragnaros and the molten giants make sure to enforce those orders. Ultimately, the molten giants answer directly to their superior, a massively powerful giant named Golemagg the Incinerator and one of Ragnaros’s Lieutenants.

Molten giants are not thought to be native to the Firelands like many of Ragnaros’s other minions. It is speculated that molten giants were merely a race of giants native to Azeroth that Ragnaros corrupted to his will after his arrival on this plane.

Combat[edit]

Molten giants are simple melee opponents, though they almost always fight in pairs. They use their rocky fists to smash anyone within their range to a pasty pulp before attempting to combat any out of range creatures either with thrown boulders or their minimal spell-like abilities.

Dazing Blow (Ex): A molten giant’s melee attacks can be overwhelming. If a molten giant makes a successful critical hit with a melee attack, the creature struck must make a DC 38 Fort save or be stunned for 1 round. The save DC is Strength-based.

Rock Throwing (Ex): The range increment is 140 feet for a molten giant’s thrown rocks. A molten giant usually throws magma encrusted boulders. A thrown rock deals an extra 2d6 points of fire damage.

Spell-Like Abilities: At will – fire shield (warm only), pyrotechnics (DC 14); 3/day – scorching ray (+12 ranged touch), wall of fire; 1/day – fireball (DC 15). Caster level 20th. The save DC’s are Charisma-based.

Vulnerability to Cold (Ex): A molten giant takes half again as much (+50%) cold damage as normal, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Skills: *A molten giant blends in almost perfectly with the fiery terrain of the Molten Core. A molten giant gains a +6 racial bonus on Hide checks in the Molten Core.


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