Molotov Cocktail (3.5e Equipment)
Weapon | Direct Hit Damage | Splash Damage | Critical | Damage Type | Reflex DC | Range Increment | Weight | |||
---|---|---|---|---|---|---|---|---|---|---|
Molotov Cocktail(Wine)1 | 1d3 | 1 | ×2 | Bludgeoning, Piercing and Fire | 13 | 30 ft. | 1 lb. | |||
Molotov Cocktail(Whiskey)1 | 1d6 | 1d2 | ×2 | Bludgeoning, Piercing and Fire | 15 | 30 ft. | 1 lb. | |||
Molotov Cocktail(Gasoline)1 | 1d10 | 1d6 | ×2 | Bludgeoning, Piercing and Fire | 18 | 30 ft. | 1 lb. | |||
Molotov Cocktail(Good Ale)1 | 1d8 | 1d2 | ×2 | Bludgeoning, Piercing and Fire | 17 | 30 ft. | 1 lb. | |||
Powderhorn Cocktail | 2d6 | - | ×3 | Bludgeoning, Piercing and Fire | 21 | 50 ft. | 1 lb. | |||
Acidblast Cocktail1 | 3d8 | 3d6 | ×2 | Bludgeoning, Piercing and Acid | 17 | 30 ft. | 1 lb. | |||
Sparkshatter Cocktail | 5d4+2 | 3d4+2 | 19-20/×2 | Bludgeoning, Piercing and Lightning | 25 | 60 ft. | 1 lb. | |||
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All Molotov Cocktails and variants are made from a bottle of volatile liquid, which has a rag or piece of rope that has been lit on fire and stuck in the top of the bottle. It is then thrown, and then explodes on contact. All craft DCs are from Craft (Alchemy). In order to wield a Molotov Cocktail(or variant) properley, you must be able to craft one.
The craft DC for any of the normal Molotov Cocktails is 10. You are required to have a bottle, flask or canteen to hold the liquid in, a piece of hempen rope or cloth, and tindertwigs, flint and steel or a fire to light it with.
Powderhorn cocktails are made from a horn or bottle of blackpowder which has a fuse attached to it, and then is subsequently lit on fire and thrown. Craft DC is 14.
Acidblast Cocktails are made from a flask of acid, which is mixed with an explosive or incendiary substance(Ale, Whiskey, Wine, Red dragon's blood, etc.) with a fuse. You can guess what comes next. Craft DC for Acidblast Cocktails is 17, and you must have at least one level in Knowledge(Arcana) to craft it.
Sparkshatter Cocktails are made using a normal Molotove cocktail, and adding a powdered thunderstone to the mix. The craft DC to make a normal Molotov is 10, then the craft DC to successfully powder a thunderstone is 13. Then you must make a craft DC 20 to make sure it doesn't explode on contact. If you fail the last one, you take 4d4+2 damage, and become Paralyzed for the next round.
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