Moldsmal Undertale (3.5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Moldsmal[edit]

Moldsmal

CR 2

4
Medium Ooze
Init/Senses +0/Listen +0, Spot +0
AC 10, touch 10, flat-footed 10, touch {{{touch}}}, flat-footed {{{flat}}}
hp 30 (4d10 HD)
Immune Blind
Fort/Ref/Will +2/+0/-5
Speed 20 ft
Melee Slam +5 (1d6)
Space/Reach 5 ft./5 ft
Base Atk/Grp +3/+5
Abilities Str 14, Dex 10, Con 11, Int 1, Wis 1, Cha 1
SQ Blind, Ooze Traits
Feats Weapon Finesse
Skills --
Advancement
Possessions None
Slime Pellet The Moldsmal can shoot slime pellets at its enemies, making 4 ranged attacks that deal 1d3 damage each.

Strategies and Tactics[edit]

Moldsmals typically rely on overwhelming their opponents with sheer numbers, firing slime pellets from a distance before closing in for melee attacks.

Sample Encounters[edit]

Adventurers may encounter Moldsmals in dank caverns or dark dungeons, where they lurk in the shadows waiting to ambush unsuspecting travelers.

Ecology[edit]

Environment: Caverns, dungeons Typical Physical Characteristics: Moldsmals appear as amorphous blobs of slime, varying in color and consistency. Alignment: Neutral

Lore[edit]

Moldsmals are mindless creatures that inhabit dark and damp environments, feeding on decaying organic matter.

Society[edit]

Moldsmals are solitary creatures, rarely interacting with others of their kind except during mating season.

Sample Lair[edit]

Moldsmals make their lairs in damp caves or underground tunnels, where they can easily blend in with their surroundings.

Typical Treasure[edit]

Moldsmals do not possess treasure but may inadvertently collect items that become trapped in their slimy bodies.

For Player Characters[edit]

Encountering a Moldsmal may provide an opportunity for players to harvest valuable components for alchemical or magical purposes.

Creatures As Characters[edit]

Players may encounter Moldsmals as guardians of ancient ruins or as unwitting minions of more powerful creatures.

Creatures With Class Levels[edit]

Moldsmals may gain class levels in classes that enhance their natural abilities, such as sorcerer or rogue, allowing them to adapt to a wider range of environments and situations.