Moldsmal Undertale (3.5e Creature)
Moldsmal[edit]
4 | |
Medium Ooze | |
Init/Senses | +0/Listen +0, Spot +0 |
AC | 10, touch 10, flat-footed 10, touch {{{touch}}}, flat-footed {{{flat}}} |
hp | 30 (4d10 HD) |
Immune | Blind |
Fort/Ref/Will | +2/+0/-5 |
Speed | 20 ft |
Melee | Slam +5 (1d6) |
Space/Reach | 5 ft./5 ft |
Base Atk/Grp | +3/+5 |
Abilities | Str 14, Dex 10, Con 11, Int 1, Wis 1, Cha 1 |
SQ | Blind, Ooze Traits |
Feats | Weapon Finesse |
Skills | -- |
Advancement | — |
Possessions | None |
Slime Pellet | The Moldsmal can shoot slime pellets at its enemies, making 4 ranged attacks that deal 1d3 damage each. |
Strategies and Tactics[edit]
Moldsmals typically rely on overwhelming their opponents with sheer numbers, firing slime pellets from a distance before closing in for melee attacks.
Sample Encounters[edit]
Adventurers may encounter Moldsmals in dank caverns or dark dungeons, where they lurk in the shadows waiting to ambush unsuspecting travelers.
Ecology[edit]
Environment: Caverns, dungeons Typical Physical Characteristics: Moldsmals appear as amorphous blobs of slime, varying in color and consistency. Alignment: Neutral
Lore[edit]
Moldsmals are mindless creatures that inhabit dark and damp environments, feeding on decaying organic matter.
Society[edit]
Moldsmals are solitary creatures, rarely interacting with others of their kind except during mating season.
Sample Lair[edit]
Moldsmals make their lairs in damp caves or underground tunnels, where they can easily blend in with their surroundings.
Typical Treasure[edit]
Moldsmals do not possess treasure but may inadvertently collect items that become trapped in their slimy bodies.
For Player Characters[edit]
Encountering a Moldsmal may provide an opportunity for players to harvest valuable components for alchemical or magical purposes.
Creatures As Characters[edit]
Players may encounter Moldsmals as guardians of ancient ruins or as unwitting minions of more powerful creatures.
Creatures With Class Levels[edit]
Moldsmals may gain class levels in classes that enhance their natural abilities, such as sorcerer or rogue, allowing them to adapt to a wider range of environments and situations.