Moekei Sidhe (5e Creature)

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Moekei Sidhe[edit]

Medium fey, any chaotic alignment


Armor Class 14
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 13 (+1) 12 (+1) 15 (+2)

Skills Acrobatics +4, Performance +4, Sleight of Hand +4, Stealth +4
Proficiency Bonus +2
Senses passive Perception 11
Languages Common, Sylvan
Challenge 1/2 (100 XP)


False Appearance. While the sidhe remains on all fours or climbing, it is indistinguishable from a large, ordinary monkey.

Glamorous Defense. While the sidhe is not incapacitated and wearing no armor, its AC includes its Charisma modifier.

Little Bit Beastly. The sidhe is considered both a beast and a fey for any effect relating to its type.

ACTIONS

Multiattack. The sidhe makes two fist attacks.

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Rock. Ranged Weapon Attack: +3 to hit, reach 25/50 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

BONUS ACTIONS

Nimble Escape. The sidhe takes the Disengage or Hide action.


Moekei sidhes have adapted well in the Material Planes, disguising themselves as ordinary monkeys in order to blend in humanoid society. Unlike most of their brethren, they keep most of their fey nature. They often pull pranks on the natives and escape quickly with their climbing skills and intelligence. Others prefer to take a calmer and safer life by becoming street performance monkeys with a human "owner". Some purposefully let themselves be captured. Escaping and making the slavers a fool of themselves is half the fun. Regardless of their personality and actions, moekei sidhes always aim to have the most fun, it isn't their fault that people are so fun to interact with.

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