Modified Helluva Boss Campaign (Supplement)

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Hellborn[edit]

Universal traits for all Hellborn Darkvision: see in dim light up to 90ft as if bright light, see darkness as if it were dim light. See lights in shades of gray. Infernal Heritage: Immunity to nonmagical fire damage. Vulnerable to radiant damage. Language: Hellborn can speak two Earthen languages of their choosing.


Imps[edit]

The most common beings found in hell, Imps are the backbone of Hellborn society and can be found in every settlement in Hell on every layer. While they may not have extraordinary magical or physical abilities, they are still much deadlier than your average human. Most Imps can be found doing the grunt work of society, such as flipping burgers at a fast food joint, construction work or warehouse work. Most have never seen the human world or interacted with sinners, seeing Earth and humans as a exotic alien world. The lives of humans on Earth seem like paradise, as the harsh lands of hell are home to extreme weather, monsters, and widespread anarchy. Such chaos forces settlements to mostly stick to themselves or stick together in small bands, partially resembling the social structure of feudalistic medieval Europe with the technology of the future. As such, most are forced to accept their lot in life working dead-end jobs under some monolithic corporation or faceless bureaucrat. However, some chose to rebel against the rules of Hell and Heaven, joining powerful organizations such as gangs or cults to make a name for themselves, or fleeing in the wilderness to strike out on their own or join the Junker clans.

Greed Imps[edit]

Imps from the ring of Greed. Born in a polluted environment ruled by a vast monopoly of corporations littered with toxic waste dumps, abandoned factories, and ruined ecosystems. Most are forced to slave away in factories to produce goods for the other layers, or be trapped in cubicles drowning in paperwork.


Ability scores: +2 Dex, +1 Con Creature type: Devil Size: Medium Speed: 30ft Lifespan: While Imps may normally have the same lifespan as humans, the various carcinogens and other toxins present in Greed tend to lower lifespan to around 50-60 years.

Proficiencies: Athletics, Technology, tool set of your choice Polluted Landscape: Due to the toxic nature of the Greed Ring, Imps hailing from there have developed a natural tolerance for pollution. Resistance to poison damage. A culture of commerce: Advantage on bargaining, able to determine relative value of something at a glance A culture of scavenging: Advantage on perception and investigation rolls

Wrath Imps[edit]

Hailing from the ring of Wrath, Wrath Imps live a rough and rugged lifestyle and wild untamed land of small outposts in sweeping deserts, forests, and plains. That just so happens to be filled with terrifying monsters that can rip an armored car in half. Due to Wrath being the breadbasket of hell, most Wrath Imps due farm work or have jobs adjacent to it.

Ability scores: +2 Strength, +1 Dex Creature type: Devil Size: Medium Speed: 30ft

Proficiencies: Athletics and Intimidation Like a Bat Out of Hell: can summon a burst of energy to double your movement speed and jump height, cannot be used again until you don’t move on one of your turns Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.