Mocha Slime (5e Creature)

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Mocha Slime[edit]

Small ooze, unaligned


Armor Class 9
Hit Points 15 (2d6 + 8)
Speed 10 ft., climb 10 ft.


STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 18 (+4) 1 (-5) 9 (-1) 1 (-5)

Skills Stealth +3
Proficiency Bonus +2
Damage Immunities fire, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 1 (200 XP)


Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Fire Absorption. Whenever the slime is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Regeneration. The slime regains 10 hit points at the start of its turn. If the slime takes cold damage, this trait doesn't function at the start of the slime's next turn. The slime dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage plus 5 (1d10) cold damage.


Mocha slimes feed on warmth, drawing in heat from anything around them. The temperature around them is always frigid cold but when contact is made with skin, it burns like hot coffee on a tongue.

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