Mobster (Fallout Supplement)

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Mobster: Rank 2

CR 4

Male or Female Human/Ghoul Fast Hero 1/Strong Hero 1
Medium Humanoid(Human) creature
Occupation: Criminal
Allegiances: Crime families
Initiative:/Reputation: +3/+6
Senses: Listen +5, Spot +5
Languages: English(S), Slang(R/W/S),
Defense: 15, Touch: 14, Flat-Footed: 10 (+3 Dex, +2 Class, 0 Armor)
HP: 20 (2d10 HD)
Massive Damage: 10
Fort:/Ref:/Will: +3/+6/+0
Speed: 30 ft
Melee: +3 HtH (1d3+1 non-lethal) or
Melee: +3 Switchblade (1d4+2 piercing)
Ranged: +6 45. Auto Sub machine Gun (2d8 ballistics) or
Ranged: +6 10mm Pistol (1d6 ballistics)
Space:/Reach: 5x5 ft/5 ft
Base Attack:/Grapple: +2/+1
Action Points: 5
Combat Gear: Patchy Suit, 45. Auto Sub Machine Gun 3d6 45. rounds, 10mm Pistol 2d6 10mm ammo, Switchblade,
Abilities Str: 14, Dex: 16, Con: 8, Int: 8, Wis: 10, Cha: 7
SQ: Loose Cannon(+2 Init, range for weapons halved)
Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Improved Initiative, Light Armor Proficiency
Criminal Benefits: +3 Intimidate, Light Armor Proficiency, Personal Weapon Proficiency,
Skills: Hide +3, Move Silently +3, Intimidate +8, Listen +5, Spot +5
Possessions: Combat Gear plus 1d4-1 misc items, 1d2-1 food, 1d4-2 Chems, 1d4 TU(s)/1d2x10 Caps




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