Mobster (3.5e Class)
Mobster[edit]
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<-general description->.
Making a Mobster[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: <-alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Cosa Nostra, Coded Message, Indoctrinate | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | |||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +1 | +3 | Negotiator, I'm Walkin' 'ere | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +1 | +4 | Mama Mia, Persuasive | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +1 | +4 | |||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +2 | +5 | Prohibition, | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +2 | +5 | What A Schmuck, | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +2 | +6 | I Smell A Rat | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +3 | +6 | I've Seen Some Things | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +3 | +7 | Goodfella | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +4 | +8 | |||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +4 | +8 | Doesn't Matter Pay Me, | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +4 | +9 | |||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +5 | +9 | |||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +5 | +10 | Breakin' My Balls, | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +5 | +10 | |||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +6 | +11 | Fugget About It | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +6 | +12 | Godfather | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
<-fluff about class features->. All of the following are class features of the Mobster.
Weapon and Armor Proficiency: Simple Weapons, Repeating Crossbows, Light and Medium Armor.
Indoctrinate: A Mobster may add a new member to his "family". Doing so involves a short ceremony. A mobster's family may contain a number of members up to 3/4s of his total character level.
Cosa Nostra: A Mobster is more adept at fighting while his family is nearby. When fighting alongside 1-3 of his family members a Mobster gets +2 to attack and damage rolls. This bonus increases to +4 when fighting near 4-6 members, and +6 when near 7 or more members. At level 10 this bonus extends to his family members as well.
Coded Message: A Mobster's threats are more likely than most to come to fruition. When making a diplomacy or intimidate check while obviously armed a Mobster gains +2 to that check. This bonus increases by 2 at levels 4, 7, 13, and 16.
Negotiator: At 3rd level a Mobster gains the Negotiator feat even if he doesn't meet the prerequisites for it.
I'm Walkin' 'ere: Once per combat, while leaving the threat range of an enemy, a Mobster may prevent that enemy from getting an attack of opportunity on him.
Mama Mia: Mobsters are stubborn enough to not refuse the results of their actions and change them. Once per week, at 4th level, a Mobster may reroll a single roll and take the better result. This ability decreases by one day every even level thereafter. At level 20 A mobster may use this ability twice in one day.
Persuasive: At 4th level a Mobster gains the Persuasive feat.
Prohibition: Starting at 6th level Mobsters gain a +2 to their Diplomacy checks when attempting to sell illegal goods. This bonus increases by +2 every 3rd level thereafter.
What a Schmuck: At 7th level a Mobster gains +4 on attack rolls against enemies that target them in current or previous round of combat.
I smell A Rat: When a Mobster is suspicious that someone may have "snitched" he gets a +4 on sense motive checks against that person.
I've Seen Some Things: Mobsters become immune to fear effects as well as intimidate attempts.
Goodfella: Mobsters gain a +6 to Knowledge (Local) and Gather Information checks.
Doesn't Matter, Pay Me: As a standard action a Mobster may make an Intimidate check against a target that owes him money. If this check succeeds the target pays, to the best of their ability, the full amount they owe.
Breakin' My Balls: The first time you take damage in combat you gain a +5 to AC for half your level in rounds.
Fugget About It: Starting at 18th level a Mobster may erase the last 5 minutes of social interaction with up to 6 targets twice per day. DC=lvl+cha mod+10
Godfather: Once per day a Mobster may call in up to 3 of his family members to assist him in combat. 2 of the family members that arrive are chosen by the DM and one is chosen by the Mobster.
Campaign Information[edit]
Playing a Mobster[edit]
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Mobsters in the World[edit]
“ | A friend should always underestimate your virtues and an enemy overestimate your faults | ” |
—Mario Puzo, Human Mobster |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Mobster Lore[edit]
Characters with ranks in <-the appropriate skills-> can research Mobster to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
Mobster in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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