Mob of Commoners (5e Creature)
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Mob of Commoners[edit]
Gargantuan swarm of Medium humanoids (any race), any alignment Armor Class 10
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned Mob Nature. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium commoner. The mob can't regain hit points or gain temporary hit points. Additionally, the mob automatically fails saving throws made against area of effect attacks. ACTIONSMob. Melee Weapon Attack: +8 to hit, reach 0 ft., all targets within range. Hit: 15 (4d4 + 5) bludgeoning damage.
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A commoner with the Mob of Creatures template applied to it. When the people's ire or fear is stoked, a mob of commoners is sure to form. Whether motivated by righteous fury or vile hatred, a mob is sure to leave destruction in its wake. |
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