Mob of Commoners (5e Creature)

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Mob of Commoners[edit]

Gargantuan swarm of Medium humanoids (any race), any alignment


Armor Class 10
Hit Points 125 (10d20 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 7 (2,900 XP)


Mob Nature. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium commoner. The mob can't regain hit points or gain temporary hit points. Additionally, the mob automatically fails saving throws made against area of effect attacks.

ACTIONS

Mob. Melee Weapon Attack: +8 to hit, reach 0 ft., all targets within range. Hit: 15 (4d4 + 5) bludgeoning damage.


A commoner with the Mob of Creatures template applied to it. When the people's ire or fear is stoked, a mob of commoners is sure to form. Whether motivated by righteous fury or vile hatred, a mob is sure to leave destruction in its wake.

4.00
(one vote)

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