Mithril Colossus (3.5e Creature)
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Mithril Colossus | |
---|---|
Size/Type: | Colossal Construct |
Hit Dice: | 192d10 (1056 hp) |
Initiative: | +11 |
Speed: | 100 |
Armor Class: | 79 (+70 natural, +3 dex, +4 haste, -8 size), touch 9, flat-footed 72 |
Base Attack/Grapple: | +144/+180 |
Attack: | 1 slam +164 melee 24d6+28 |
Full Attack: | 2 slams +164 melee 24d6+28 |
Space/Reach: | 45'/45' |
Special Attacks: | stomp |
Special Qualities: | alacrity, antimagic field, DR20/+5 and adamantine |
Saves: | Fort +64, Ref +135, Will +65 |
Abilities: | Str 67, Dex 16, Con -, Int -, Wis 12, Cha 1 |
Skills: | |
Feats: | Improved Initiative, Combat Reflexes. |
Environment: | any |
Organization: | Solitary |
Challenge Rating: | 41 |
Treasure: | none(corpse) |
Alignment: | as creator |
Advancement: | 193+hd (colossal) |
Level Adjustment: | - |
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a mithril colossus is a golem of enormous size and overwhelming power. an arcane spellcaster of 50th level who can cast geas/quest, haste, wish, and polymorph any object can create one.
Combat[edit]
a mithril colossus likes to take multiple run actions each round to close with it's opponent. it than flails away, at 4 attacks per round, until there is nothing to kill or it's creator tells it to stop. it uses it's stomp ability to incapacitate more dangerous opponents
Stomp(Ex):' as a full round action, a mithril colossus can stomp on any opponent it threatens, pinning it's opponent and dealing slam damage every round, until the opponent escapes or is released.
Alacrity(Su): A mithril colossus can take twice the normal number of actions every round
antimagic field 100' radius: this functions like antimagic field, but has a 100' radius and is continuous.
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