Mirrorwyrm (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Mirrorwyrm[edit]

Large monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 78 (12d10 + 12)
Speed 40 ft., climb 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 13 (+1) 5 (-3) 6 (-2) 8 (-1)

Skills Stealth +10
Proficiency Bonus +3
Damage Immunities force
Senses darkvision 120 ft., passive Perception 8
Languages
Challenge 5 (1,800 XP)


Spell Reflection. The mirrorwyrm is immune to all spells cast at 3rd level or below. If the mirrorwyrm is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll of 3rd level or lower, the effect is reflected back at the caster as if it originated from the mirrorwyrm's position, turning the caster into the target or pointing the area of effect back at the caster, based on whether it's an attack or area of effect.

Mirror Body. If the mirrorwyrm is in dim or bright light, a creature does not need to make a Wisdom (Perception) check to spot it, they immediately see it.

ACTIONS

Multiattack. The mirrorwyrm makes a bite attack, and then makes two claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 4) piercing damage. If the target is a creature, it is grappled. (escape DC 12). Until this grapple ends, the target is restrained, and the mirrorwyrm can't bite another target.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.


A miracle of evolution in itself, the mirrorwyrm is more than just deadly. The Varanus Specupellis is a very large climbing reptile, found sulking in the various caves and late at night near them.
The most striking feature you'll notice, if you even manage to see the lizard itself, is the perfectly reflective material that coats its body, the appearance of small shards of glass running up and down its body. However, further evolutionary strangeness comes from its near magical immunity. Almost every magic user that has seen it, likely only a dozen people, has been completely unable to harm or hinder it with spells, and more often than not become harmed in the process. This is incredibly odd, as Batheron's Heel hasn't seen much magic, let alone had the time to evolve resistance.
Besides the resistance, it is a rather normal ambush predator. It spends most of its time in caves, more often than not by itself, waiting. Every few nights, they leave, often rolling around in mud first to hopefully prevent the shine of its scales, where it then scavenges for anything it can eat. It is helped by the mirrorwyrm being unnaturally stealthy, able to sneak up on most prey in its natural habitat.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures