Mirror Mephit (5e Creature)

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Mirror Mephit[edit]

Small elemental, neutral


Armor Class 11
Hit Points 31 (7d6 + 7)
Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 12 (+1) 10 (+0) 11 (+0) 12 (+1)

Saving Throws Con +3
Damage Vulnerabilities bludgeoning, thunder
Damage Immunities cold, lightning, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Celestial, Common
Challenge 1/2 (100 XP)


Death Burst. When the mephit dies, it explodes in a burst of glass shards. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (1/Day). The mephit can innately cast mirror image, requiring no material components. Its innate spellcasting ability is Charisma.

ACTIONS

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage.

Shard Breath (Recharge 6). The mephit exhales a 15-foot cone of glass shards. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.


Mirror mephits were small outsiders native to the Plane of Mirrors. They had jet-black eyes and a fully reflective body. Like other mephits, they had sets of claws and wings, though these mephits had wings that appeared much like glass. A damaged mirror mephit may have appeared cracked and chipped, like a block of marble.
Compared to other mephits, mirror mephits were intrigued by certain objects. They enjoyed the spectacles of reflection and often engaged in repetitive acts. They had no interest in politics or following a moral code: instead, they acted without caring for the future. Mirror mephits were incredibly fond of glittery, sparkling, and shiny items.

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