Minion of Set (5e Creature)

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Minion of Set[edit]

Medium fiend, chaotic evil


Armor Class 18 (plate)
Hit Points 52 (7d8 + 21)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 13 (+1) 14 (+2) 16 (+3)

Saving Throws Str +7, Con +6, Wis +5
Skills Deception +6, Intimidation +6, Religion +4, Stealth +4
Proficiency Bonus +3
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 5 (1,800 XP)


Demon's Sight. Magical darkness doesn't impede the minion's darkvision.

Magic Resistance. The minion has advantage on saving throws against spells and other magical effects.

Shapechanger. The minion can use its action to polymorph into a beast form that resembles a giant snake (Large, 30 ft., swim 30 ft.), a brown bear (Large, 40 ft., climb 30 ft.), a giant crocodile (Huge, 30 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the size and speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

ACTIONS

Multiattack. The minion makes two attacks.

Khopesh (True Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bite (Brown Bear Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws (Brown Bear Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bite (Giant Crocodile Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the minion can’t bite another target.

Tail (Giant Crocodile Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target that is not grappled by the minion. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Bite (Giant Snake Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict (Giant Snake Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the minion can't constrict another target.


Minions of Set are proxies of Set (of the Egyptian and Muhlorandi pantheon). In their natural form, the minions appear to be warriors wielding enchanted swords and dressed in black, scaly plate mail armor. Sometimes they are mistaken for adventurers, since these are people they most closely resemble, yet they are far from human.
The minions of Set are endowed with the power to change into an animal. The second shape is most often that of a giant snake, but a few are able to assume the forms of cave bears and giant crocodiles. The transformation is complete, including clothing and weapons, leaving no traces of their human guises behind.
As is clear by their name, the minions of Set are the agents of that evil god. They are his special proxies. Once petitioners from the lower planes, Set imbued them with special powers needed to carry out his will. Since they rose from petitioner stock, minions of Set cannot be raised, reincarnated, or even spoken to after death. At that point, their essences are forever lost to oblivion.
Nevertheless, the minions are not fools or automatons. They are fully intelligent beings, capable of sophisticated strategies, who act as go-betweens for Set and all other creatures in the multiverse. They command Set's forces during those times when he is drawn into the Blood War, watch over his petitioners, and even carry out his will on the Prime Material Plane. They are also implacable enemies. To defy the will of Set, as defined by the priests, is to embrace a death sentence unless every minion with knowledge of the defiance is destroyed. An offended minion of Set is tantamount to an entire sect of enemies for life.

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