Minion of Set (5e Creature)
Minion of Set[edit]
Medium fiend, chaotic evil Armor Class 18 (plate)
Saving Throws Str +7, Con +6, Wis +5 Demon's Sight. Magical darkness doesn't impede the minion's darkvision. Magic Resistance. The minion has advantage on saving throws against spells and other magical effects. Shapechanger. The minion can use its action to polymorph into a beast form that resembles a giant snake (Large, 30 ft., swim 30 ft.), a brown bear (Large, 40 ft., climb 30 ft.), a giant crocodile (Huge, 30 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the size and speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. ACTIONSMultiattack. The minion makes two attacks. Khopesh (True Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. Bite (Brown Bear Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws (Brown Bear Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Bite (Giant Crocodile Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the minion can’t bite another target. Tail (Giant Crocodile Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target that is not grappled by the minion. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Bite (Giant Snake Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Constrict (Giant Snake Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the minion can't constrict another target.
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Minions of Set are proxies of Set (of the Egyptian and Muhlorandi pantheon). In their natural form, the minions appear to be warriors wielding enchanted swords and dressed in black, scaly plate mail armor. Sometimes they are mistaken for adventurers, since these are people they most closely resemble, yet they are far from human. |
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