Mini Troll (3.5e Creature)
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Usually Chaotic Neutral Medium Giant | |
Init/Senses | -1 (Dexterity)/Listen , Spot |
AC | 14 (-1Dex+3 Natural +2 Leather Scrap), touch , flat-footed |
hp | 5hp (1d8+1 HD) |
Fort/Ref/Will | +3/-1/-1 |
Speed | 20 ft. |
Melee | 2 Fists +2(1d6+2) Club+2(1d6+2) |
Base Atk/Grp | / |
Abilities | Str 15, Dex 8, Con 12, Int 7, Wis 8, Cha 10 |
SQ | Fast Healing 2, Takedown+4 (2d4+4) |
Skills | Climb +4 |
Advancement | — |
A gray scaled humanoid charges at you on four fist-like limbs. It has red eyes and small mouse-like ears.
Strategies and Tactics[edit]
These creatures usually attack until they or their opponent is dead. They usually don’t attack unless provoked but will fight to defend their pack’s territory.
- Takedown: If a Mini Troll hits with both fists he/she automatically gets an extra takedown attack as a free action. If the takedown is a success, both the troll and the victim are knocked prone and a grapple is automatically started.
- New Armor: Leather Scrap: Same as Leather armor but anyone can use it and it costs 50 gp. 0% arcane spell failure
Sample Encounters[edit]
Solitary or Pack (5-30)
Ecology[edit]
Environment: Marshes/Mountains
Typical Physical Characteristics:
Alignment:
Lore[edit]
These creatures are basically mini and less evil trolls. They aren’t much of a threat alone but they are dangerous in bands because when one gets hurt he falls back, heals for a while, then attacks again.
Society[edit]
Sample Lair[edit]
Typical Treasure[edit]
1/2 Standard
For Player Characters[edit]
Creatures As Characters[edit]
- +2 Strength +2 Constitution -2 Dexterity -2 Wisdom -4 Intelligence
- Fast Healing 2
- +3 Natural Armor
- Takedown 2d4+Double strength
- 2 Fists 1d6+Strength
- Fortitude+2
- Climb+4
- Base speed 20 ft.
Creatures With Class Levels[edit]
Advanced Creatures[edit]
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