Mini Troll (3.5e Creature)

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Mini Troll

CR 1/2

Usually Chaotic Neutral Medium Giant
Init/Senses -1 (Dexterity)/Listen , Spot
AC 14 (-1Dex+3 Natural +2 Leather Scrap), touch , flat-footed
hp 5hp (1d8+1 HD)
Fort/Ref/Will +3/-1/-1
Speed 20 ft.
Melee 2 Fists +2(1d6+2) Club+2(1d6+2)
Base Atk/Grp /
Abilities Str 15, Dex 8, Con 12, Int 7, Wis 8, Cha 10
SQ Fast Healing 2, Takedown+4 (2d4+4)
Skills Climb +4
Advancement

A gray scaled humanoid charges at you on four fist-like limbs. It has red eyes and small mouse-like ears.

Strategies and Tactics[edit]

These creatures usually attack until they or their opponent is dead. They usually don’t attack unless provoked but will fight to defend their pack’s territory.

  • Takedown: If a Mini Troll hits with both fists he/she automatically gets an extra takedown attack as a free action. If the takedown is a success, both the troll and the victim are knocked prone and a grapple is automatically started.
  • New Armor: Leather Scrap: Same as Leather armor but anyone can use it and it costs 50 gp. 0% arcane spell failure

Sample Encounters[edit]

Solitary or Pack (5-30)

Ecology[edit]

Environment: Marshes/Mountains

Typical Physical Characteristics:

Alignment:

Lore[edit]

These creatures are basically mini and less evil trolls. They aren’t much of a threat alone but they are dangerous in bands because when one gets hurt he falls back, heals for a while, then attacks again.

Society[edit]

Sample Lair[edit]

Typical Treasure[edit]

1/2 Standard

For Player Characters[edit]

Creatures As Characters[edit]

  • +2 Strength +2 Constitution -2 Dexterity -2 Wisdom -4 Intelligence
  • Fast Healing 2
  • +3 Natural Armor
  • Takedown 2d4+Double strength
  • 2 Fists 1d6+Strength
  • Fortitude+2
  • Climb+4
  • Base speed 20 ft.

Creatures With Class Levels[edit]

Advanced Creatures[edit]


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