Mini Imsh (5e Creature)

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Mini Imsh[edit]

Large giant, lawful evil


Armor Class 17 (splint)
Hit Points 115 (10d10 + 60)
Speed 40 ft., fly 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 22 (+6) 14 (+2) 8 (-1) 12 (+1)

Saving Throws Str +9, Con +10
Skills Athletics +9
Proficiency Bonus +4
Damage Resistances acid, poison
Damage Immunities cold
Condition Immunities poisoned
Senses passive Perception 13
Languages Common, Giant
Challenge 11 (7,200 XP)


Legendary Resistance (1/Day). When Imsh fails a saving throw, he may chose to succeed on it instead.

Spider Fear. When Mini Imsh sees a spider, he must succeed on a DC 19 Wisdom saving throw or be frightened until he can no longer see the spider. As a result of this crippling fear, when hit by a spider, he takes an additional 7 (2d6) psychic damage.

ACTIONS

Multiattack. Mini Imsh makes three attacks.

Axe of Imsh (Handaxe). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 3 (1d6) necrotic damage and 2 (1d4) acid damage. After making a ranged attack with this axe, hit or miss, it magically returns to Mini Imsh's hand.

Shadow Breath (Recharge 5-6). Mini Imsh exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after Mini Imsh in the initiative count. The shadow is under Mini Imsh's control.


LEGENDARY ACTIONS

Mini Imsh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Mini Imsh regains spent legendary actions at the start of his turn.

Attack. Mini Imsh makes one Axe of Imsh attack.
Move. Mini Imsh moves up to his speed without provoking opportunity attacks.

Mini Imsh is an ice giant who aspires to own a town. He was raised by half-orcs to be a half-orc. They pitted him in gladiator arenas and forced him to kill. He is not afraid of the sight of blood. When talking to Imsh, he may seem normal, but the urge to kill will always be there. Imsh's fear of spiders was derived when he would be left in his crib for days, having visions of the goddess Lolth. As a teenager, he was granted wings for defending a church of Akadi. He was taught the power of shadow breath by a great wyrm shadow dragon. He now spends his days running from spiders and trying to take over as king in many towns, only to ultimately fail.

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