Mindari (5e Race)
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Mindari[edit]
“ | A perfect way of life for nature's creatures. | ” |
Physical Description[edit]
By Noyohi |
Mindari appear as an amorphous mass of organic tissue. Their form is constantly changing, adopting tentacles, appendages and grotesque shapes according to needs and circumstances. Their presence is marked by a pungent and unpleasant odor, and their mass seems to be constantly in motion, as if alive.
History[edit]
Many centuries ago, in an ancient forest inhabited by various races, a group of elven druids, orcs, firbolgs, and shifters experimented with nature, trying to better understand the living fabric of the forest. Among their experiments, they tried to fuse the essence of forest creatures with that of the spirits that inhabited it, seeking to create new and powerful beings that would protect and strengthen the ecosystem.
However, their experiments repeatedly failed, giving rise to fearsome aberrations that spread panic among the druids and the creatures of the forest. In a last desperate attempt to right their wrongs, the druids channeled their combined magic into one last ritual, combining the essence of the forest creatures with a fragment of the forest spirit itself.
The result was a singular entity: the Mindari. They emerged as an amorphous mass, a physical manifestation of the forest itself, with the ability to take on changing forms at will. At first, the druids felt fear and horror at having created this creature, but over time they understood its purpose.
The Mindari became the protectors of the forest, working in harmony with other creatures to preserve their home. However, their aggressive nature and weakness to fire made them feared by those who did not belong in the forest. Still, among the creatures of the forest, they were revered as the very embodiment of their home.
Society[edit]
The Mindari live in communities within the oldest and most protected forests. Their society is peaceful with each other, but hostile towards any entity they perceive as a threat to nature. They follow a leadership based on the wisdom of the elders and communion with the spirits of the forest.
Mindari Names[edit]
The Mindari are often given names that reflect their connection to nature and their role as protectors of the forest. Some examples of Mindari names are:
Verdan, Sylvan, Thorna, Vaelen, and Drift, Meralith, Vyrion, Sylvoria, Thaldras, Aranthis, Lyndara
Mindari Traits[edit]
A way of life purer than nature, willing to do everything to protect what he loves most.
Ability Score Increase. Your Wisdom score increases by 2 and your Intelligence score increases by 1.
Age. Mindari can live up to 800-900 years.
Alignment. The Mindari tend to be harmonious and kind to nature, but they can be aggressive and uncompassionate towards what they consider a threat to their home. They tend towards neutrality and legality.
Size. It varies according to age: from 3 feet in its early stage to 20 feet in adulthood.
Speed. In its early stage it uses its small protuberances and tentacles to crawl to a safe place (15 feet), in its adulthood it does not have movement until it finds a safe place it will remain there for the rest of its life.
Natural Bond:. Being a creation by the druids and combined with elements of pure nature you obtain:
- Resistance to poison and being poisoned
- Resistance to being charmed or bewitched
- Competition with Nature and History
Tenacious duality:. Undead is considered an aberration when it comes to identifying your species or race with spells but only certain things still normally affect that of an ordinary humanoid.
Colonization:. Once infected by Mindari, the host can expel a contagious substance through the mouth, forcing contact with other living beings. If the target creature fails a Constitution save (DC: 13) against the Mindari's ability, it becomes infected and under the influence of the Mindari Hive. (1/time day)
Thermal Terror:. - Vulnerability to Fire:
Mindari are vulnerable to fire and take double damage from fire attacks.
Fear of Fire:. The Mindari have a deep fear of fire and have disadvantage on saving throws against fire spells and similar effects.
Languages. You can speak, read and writte in Common , but can speak only in: Druidic, and elfic and a language that is decided between you and your DM.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
2´6 + (2d4)′ 2d4'' | +35lb + (2d4lb) | (2d4) lb. | × (2d4lb) lb. |
*Height = base height + height modifier |