Mind Trap (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Mind Trap [Psychic]

You can psychically act against anyone who tries to overcome your mental defenses.
Prerequisite: Psychic Ability, Telepathy, 7 or more ranks in the Psychic Shield skill.
Benefit: When an opponent attempts to use a psychic skill against you and fails to overcome your Psychic Shield, you get an immediate psychic skill use against that opponent as a reaction. This can be any psychic skill that can be used as a standard action or move action (but not a full-round action). If the psychic skill requires mental contact, you are considered in mental contact with your opponent for the purposes of the skill use. You can gain only one free psychic skill use per round, regardless of the number of attempts to overcome your Psychic Shield. The reactive psychic skill has its normal strain cost and difficulty.



Back to Main Page3.5e HomebrewRulesPsychic PowersPsychic FeatsFeat Descriptions

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.