Mighty Weapon (3.5e Spell)
From D&D Wiki
|Level:||Paladin 1, Sorcerer 2, Wizard 2|
|Components:||V, S, AF|
|Casting time:||1 standard action|
|Saving Throw:||None (object)|
|Spell Resistance:||No (object)|
The weapon you touch is suddenly encased in a filmy halo that only you can see, extending out from the weapon to a distance of several inches. Mighty weapon increases the damage of a melee melee weapon by one size category without increasing the dimensions or weight of the weapon.
Refer to Table 2-2: Increasing Damage by Weapon Size (Dungeon Master's Guide, p. 28) to determine the new damage code for the weapon.
Focus: A melee weapon.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Paladin
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard