Meteor Hammer (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | 1d2/1d2 | * | 1 | |||||||
Diminutive | * | 1d4/1d4 | * | 1 | |||||||
Tiny | * | 1d6/1d6 | * | 1 | |||||||
Small | 500gp | 1d8/1d8 | 8 lb. | 3 | |||||||
Medium | 500gp | 1d10/1d10 | 16 lb. | 6 | |||||||
Large | 1000gp | 1d12/1d12 | 32 lb. | 12 | |||||||
Huge | * | 2d6/2d6 | * | 24 | |||||||
Gargantuan | * | 3d6/3d6 | * | 48 | |||||||
Colossal | * | 4d6/4d6 | * | 96 | |||||||
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A meteor hammer has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
You can make trip attacks with the meteor. If you are tripped during your own trip attempt, you can drop the meteor to avoid being tripped.
When using a meteor hammer, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Someone not proficient with a meteor hammer hits them self on a natural 1.
See Also[edit]
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Weapons