Metallic Platinum Knights (3.5e Class)

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Metallic Knight[edit]

The Metallic knight protects good-aligned dragon-kind from their natural enemies.

Abilities: Strength, and Constitution are important to a Metallic Knight.

Races: Any.

Alignment: Good Aligned or be allies with a good dragon.

Starting Gold: 5d4x100;2000 gp.

Starting Age: Simple

Table: The Metallic Knight

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Smite evil dragon, 1/day, immune to frightful presence
2nd +2 +3 +0 +3 Bonus Feat
3rd +3 +3 +1 +3 Platinum scales +1
4th +4 +4 +1 +4 Smite evil dragon 2/day
5th +5 +4 +1 +4 Bahamut's grace
6th +6 +5 +2 +5 Bonus Feat
7th +7 +5 +2 +5 Platinum scales +2, smite evil dragon 3/day
8th +8 +6 +2 +6 Bonus Feat
9th +9 +6 +3 +6 Charisma increase
10th +10 +7 +3 +7 Smite evil dragon 4/day, true seeing

Class Skills 8 + Int modifier per level, ×4 at 1st level)
Ride, Sense Motive, Perception, Handle Animal, Survival, Heal, Intimidate, diplomacy, Knowledge(Arcana), Knowledge(Nature)

Class Features[edit]

Weapon and Armor Proficiency: A platinum knight is proficient with all simple and martial weapons, with all types of armor, and with shields.

Smite Evil Dragon (Su): Once per day, a platinum knight may attempt to smite an evil dragon with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 2 extra points of damage per level. If a platinum knight accidentally smites a creature that is not an evil dragon, the smite has no effect but it is still used up for that day. The bonuses from this ability don't stack with other smite abilities, such as the paladin's smite evil. Every three levels beyond 1st, the platinum knight gains one additional daily use of this ability.

Immune to Frightful Presence (Ex): Platinum knights are treated as dragons for the purpose of being immune to the frightful presence of dragons and similar creatures.

Platinum Scales (Ex): At 3rd level, a platinum knight's skin takes on a slightly metallic sheen. He gains a +1 increase to his natural armor bonus. At 7th level, this increase improves to +2.

Bahamut's Grace (Su): A 5th-level platinum knight adds his Charisma modifier (if positive) as a bonus on all saving throws against the attacks, special abilities, and spells cast by evil dragons. This effect stacks with the divine grace class feature of paladins and similar abilities.

Charisma Bonus (Ex): At 9th level, a platinum knight's Charisma increases by 2 points.

True Seeing (Su): At 10th level, a platinum knight gains the ability to see all things as they actually are. This ability is the equivalent of the true seeing spell and lasts for 1 hour. A platinum knight may use true seeing once per day.


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