Meta-Gambler (5e Subclass)

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Meta-Gambler[edit]

Rogue Subclass

A meta gambler is a rogue able to control the odds that reign in the universe he inhabits. Using probability, grit and luck, they are able to bend fate to their will, succeeding were most would fail. The powers of a meta-gambler can seem magical, but they are just as natural as the randomness of the universe.

Meta-Gambling

Starting at 3rd level, you gain the ability to meta-gamble, or to control the dice rolled by the fates to decide your destiny.

Grit. Your grit represents both your guts and willingness to risk everything in a lucky roll, and your ability to control fate. You have an amount of grit equal to your Rogue level. You regain all spent grit points when you finish a short or a long rest.
Meta Control. Whenever you or a creature within 60 feet roll one or more dice, you can spend grit using a Reaction to cause that dice to reroll. The amount of grit you must spend depends on the size of the die, as shown in parenthesis: d4 (1), d6 (2), d8 (3), d10 (4), d12 (5), d20 (6). You can control more than one dice with the same reaction, spending the appropriated amount of grit for each die.
Up the Ante

Also at 3rd level, you can use a bonus action whenever you make an Attack or Ability Check to roll a d6. If you roll below or equal your proficiency bonus, add the number rolled to the check. If you roll above your proficiency bonus or a 6, you subtract the number rolled from the check.

Fateful Bet

At 9th level, when a creature within 60 feet roll a die, you can use your reaction to guess the number rolled. You must use this reaction before the dice is rolled. On a successful guess, you regain all your grit. Rolls with advantage or disadvantage let you guess two numbers, rather than one.

Nerves of Steel

At 13th level, your resolve when facing the uncertainty of the universe is unwavering. You become immune to the frightened condition.

In addition, your emotions become extremely hard to read. You can spend 1 grit to impose disadvantage on Wisdom (Insight) checks made against you.

Double or Nothing

At 17th level, once per turn when you make an attack, you can choose to reroll that attack, taking the new result. On a hit, the attack causes double the damage.

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