Merfolk Knight (5e Creature)

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Merfolk Knight[edit]

Medium humanoid (merfolk), lawful good


Armor Class 14 (natural armour)
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 12 (+1)

Skills Nature +2, Perception +3, Stealth +4, Survival +3
Proficiency Bonus +2
Senses passive Perception 13
Languages Aquan, Common
Challenge 1 (200 XP)


Amphibious. The merfolk can breathe air and water.

Keen Hearing and Sight. The merfolk has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS

Multiattack. The merfolk makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands.


The merfolk knights are defenders of their undersea realms, they are brave and courageous and protect their kingdom and threats, they have great senses because they are always alert to danger, legend has it that together they can defeat even a kraken.

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