Merfolk Feats (The Test of Time Supplement)

From D&D Wiki
Jump to navigation Jump to search

Racial feats

Daughter of Satine [Racial]

The daughters of Satine are blessed with a special link to nature, they can calm almost any underwater animal
Prerequisite: Merfolk, Female, Cha 13
Benefit: You gain wild empathy with aquatic animals. Your racial hit dice count as Druid class levels to determine the power of the ability.


Son of Satine [Racial]

When a son of Satine receives a blessing from the underwater goddess it takes the form of special knowledge into the habits of aquatic animals, making the Merfolk better hunters.
Prerequisite: Merfolk, Male, Wis 13
Benefit: You gain a +2 bonus on weapon damage rolls and all skill checks against all creatures with the aquatic subtype.


Herald of the Wave [Racial]

The champions of Satine gain a limited control over the very water they live in.
Prerequisite: Merfolk, level 8, Wis 15
Benefit: You can create a wave (at the water surface) or an underwater pull (underneath the surface) 1/day, that works as a bull rush, but for all creatures in the area (size: Huge, Str: 26, no attack of opportunity, 50 ft. cone).

Back to Main Page3.5e HomebrewCampaign SettingsThe Test of TimePeople of the WorldsMerfolk Character Options
Back to Main Page3.5e HomebrewCharacter OptionsFeats