Merblin (5e Race)
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Merblins[edit]
A leather-clad merblin rises from the swamp waters stalking her prey. A ranger dives into a nearby lake to hunt down food for his party. A heavily armored merblin sinks to the bottom of the ocean, deciding it was the fastest way to track their Kraken foe. Merblins are a mixed-race between the beautiful merfolk and the not as beautiful goblins and are excellent aquatic fighters. Dipping in and out of the waters with ease gives them a whole level of mobility to their combat tactics. Though don't mistake a merblin out of water for an easy target, their small slippery scales make them difficult to grab or restrain and the athleticism they acquire naturally makes them tough opponents.
Physical Description[edit]
To an untrained eye the merblin may not appear to be a goblinoid at all, there are some features which hint at their origins however, their short stature, long ears, and bipedal build, all passed down from their goblin ancestry. Merblin eyes are large black orbs, used to see in the depths of the sea. Patterns of blue and purple hues spatter their small slick scales, no two individuals having the same pattern.
Along their necks they have gill slits which open and close reflexively when in water, when above water their nostril slits open allowing them to breathe. Their hands are webbed to aid their swimming. Along their heads and forearms they have fins to aid in swimming, these can be controlled at will with some practice.
Merblins are primarily pescatarians, with sharp teeth to tear into meat, they can if need be consume other forms of meat. Because of their diet and constant swimming most merblins put on at least a little muscle
History[edit]
Stemming from a particularly fruitful union between a goblin bard and a merfolk partner, the merblin are a relatively young race that has yet to make their mark on history. Some say these hybrids will die out within a few generations, others believe they might overtake the oceans. Only time will tell.
Society[edit]
With their small population, merblins have a very small amount of culture purely to themselves, the few pockets of purely merblin gatherings resemble goblin tribes within forests, with an elder dominant familial hierarchy. Merblins are cold blooded, and therefore live only in warm, or preferably, tropical climates, this reflects on their personalities as merblins tend to be lively and rambunctious, as though life were one long summer break.
Merblin Names[edit]
Merblins are named at birth and share a name using hybrid naming conventions, often using 'a' and 'x' in their names. Females have lighter letters to start of their names, these would be: j's, t's, and r's. males will have harsher letters like g's, d's, and h's.
Male: Garuma, Daumax, Haxison
Female: Taxao, Juxala, Ramanax
Merblin Traits[edit]
Aquatic goblinoids of the murky depths.
Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.
Age. Merblins mature at the age of 12 and can live for around 80 to 90 years.
Alignment. Merblins are almost always on the chaotic side of the alignments.
Size. Merblins tend to be around 4 1/2 feet tall on average.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You can breathe air and water.
Webbed. You have a swimming speed equal to your walking speed.
Slippery. Your scales are constantly covered in a thin layer of moisture. Creatures have disadvantage on checks to grapple you and you have advantage on Dexterity checks to escape grapples and non-magical restraints.
Languages. You can speak, read, and write Common, and either Aquan or Goblin.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 0'' | +1d8 | 95 lb. | × 1 lb. |
*Height = base height + height modifier |
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