Mend Critical Damage (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Mend Critical Damage
Level: Paladin 4 (Warforged only)
Components: S V DF
Casting time: Standard Action
Range: Touch
Target: Creature/Construct Touched
Duration: Instantaneous
Saving Throw: Will half (harmless)
Spell Resistance: Yes

First off, this spell can only be cast be Warforged Paladins. Depending on if the target touched is a living creature or construct/living construct, it will either function as Cure Critical Wounds or Repair Critical Damage, whichever will heal the target more. Unlike Cure Critical Wounds, however, this spell cannot deal damage to undead, as it is not pure positive energy.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsPaladin

Home of user-generated,
homebrew pages!