Meijin (3.5e Race)

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Meijin[edit]

The Meijin are humans that have been living on an island with remnants of an ancient magical incident aplenty, in the form of large magic radiating crystals. They slowly became more in tune with mana from being around those crystals and grew stronger magically as they grew weaker physically.

Physical Description[edit]

They're around 5'8, 130lbs, lavender eyes and hair, very pale fair skin. They tend to be more frail and have less muscles than regular humans, but give off an air of magic around them to any sensitive to magical prowess.

Relations[edit]

Any race that prides themselves on power and strength do not get along well with the academic, magically focused Meijin. Magical races tend to get along with them, especially those that favor intelligence and scholarly aspirations. However, many religious organizations have bad relations with the Meijin because they seem like corrupted humans.

Alignment[edit]

There is no particular alignment the Meijin tend to choose.

Racial Traits[edit]

  • +5 all. They have gained a large amount of mana from living near magical crystals which send a large amount of mana outwards at all times, and have gained some mental prowess as another side effect.
  • Humanoid
  • Medium
  • +5 natural armor bonus.
  • Meijin 50 feet


  • Mana pool:

The Meijin bodies have become more in tune with mana over generations, constantly absorbing mana from their surroundings. The pool of energy, such as Ki points, a magus' Arcane Pool or any other type, the Meijin has 3x the total amount

  • Magic boost:

The Meijin is very strongly attuned to mana, and feel the magic all aroud them giving then +2 spell caster level.

  • Magic Resistance:

Being attuned to mana on a genetic level lets the Meijin absorb part of the magic being cast against them, when cast on can regenerate 1 spell of the same lv of gain points in the pool of energy

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
20 years +5 +10 +20
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 100 years 140 years + 200 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.



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