Meick (5e Race)

From D&D Wiki

Jump to: navigation, search

Meick[edit]

If I knew your feelings, I can become you.

Physical Description[edit]

Algalon_the_Observer.jpg
By Glenn Rane

The meick are beings imbued with the chaotic and enigmatic powers and energies of the Astral Plane. Their eyes resemble silvery pools, like the many scattered throughout the Astral Sea. Other than that, they immediately would not arouse suspicion, usually appearing like normal humanoids. However, when pushed into a corner or a height of emotion, they may feel compelled to reveal their true powers, which changes their body to that of a nebulous figure, reflecting the celestial bodies of stars and nebulas, all adrift within the space that is the Astral Sea. They cannot maintain this taxing form for long, and must return to their normal, unassuming form within a small span of time, lest their burst with astral energies and disappear into nothing.

History[edit]

The meick are believed to be a small race of peoples who have long lived nearest the natural openings of the Astral Plane into the Material Realm. The exposure from the influence of the endless sea has altered them to make them more aware of their surroundings and universe, like wisdom of a third eye. This also altered their physical appearance, allowing them to channel the endless and vast power of the Astral Plane into their own bodies to perform odd and astounding effects. Meick history details that their powers are partially psionic in nature, meaning it perhaps has influence from the Far Realm. Early in their existence, the meick held rather precarious but friendly relations with both the githzerai and githyanki sects of the gith race. It is said their powers and knowledge was expanded through interactions with these travelers from other worlds. When relations between the two fell to shambles, the meick withdrew from the violence and returned to their isolated lifestyles watching over the astral gates.

Society[edit]

The meick are a highly spiritual race, and their scattered societies revolve around such. With their connections to the Astral Realm and slight psionic powers, the meick formed a large invisible network through which their small encampments are connected seamlessly across the vast realm. To them, knowledge must be wielded wisely with their powers, which are liable to destroy them if wielded inappropriately. Meick practice improvement on the self spirit through rituals conducted en masse by the people everyday, led by a small ring of elders. This is believed to strengthen their powers and bonds to their wellspring of astral energy. While spiritual, the meick are far from religious, believing in their community and the Astral Realm rather than a centralized pantheon of deities. To them, it is the canvas of astral powers that give beings called gods their domains, and thus they are secondary to its all encompassing nature.

Meick Names[edit]

Meick have names that reflect emotion or states of being. This is usually in another tongue that is similar to Supernal or Gith.

Male: Orgul (Pride), Brak (Courage), Scher (Caution), Froid (Glee)

Female: Frie (Happiness), Heda (Pleasure), Cansara (Relaxed), Eife (Envy)

Meick Traits[edit]

Beings attuned to astral energy
Ability Score Increase. Your Wisdom score increases by 2, and either your Intelligence or Charisma score increases by 1.
Age. Meick have elongated lifespans compared to humans. They age slower, being considered mature at 30 years of age, and reaching lifespans of nearly 300 years.
Alignment. They tend to be neutral, but many will try not to condone ill will.
Size. Meick maintain a humanoid form with an average height like humans, but lighter in weight. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Empathetic. Attuned to the stuff that encapsulates being, the meick have keen senses for reading emotions of others, all the while being quite distant themselves. You know the sense emotion[1] spell. You must finish a long rest to use this spell again
Astral State. As a bonus action, you can take on the powers of the Astral Plane into yourself, making your body more nebulous. This state lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you take this form, you become unaffected by most forms of difficult terrain. Additionally, you are able to squeeze through spaces no smaller than 1 inch without squeezing.
Mask Emotions. You know how others feel, but you must keep your own self disciplined. Whenever you make a Charisma (Deception) check related to concealing your emotions, you are considered proficient in the Deception skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Astral Vision. You have up to 60 feet of sight into the Astral Plane when you are in the Material Realm and vice versa.
Mental Prowess. You can communicate mentally with another creature that knows at least one language within a 30-foot radius. This creature doesn't need to share a language with you, but unless they have telepathy themselves, they can only receive and respond but can't initiate or terminate a telepathic conversation. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.
Languages. You can read, write and speak Common and one other language of your choice

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 10'' +2d8 50 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: