Megoi Sword (5e Creature)

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Megoi Sword[edit]

Medium humanoid (megoi), neutral


Armor Class 17 (half plate)
Hit Points 120 (16d8 + 48)
Speed 30 ft., climb 5 ft.


STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 16 (+3) 18 (+4) 15 (+2) 23 (+6)

Saving Throws Dex +9, Con +8, Cha +12
Skills Athletics +13, Perception +7
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 17
Languages Common, Megoi, Primordial
Challenge 14 (11,500 XP)


Magic Resistance. The megoi has advantage on saving throws against spells and other magical effects.

Spellcasting. The megoi is a 13th level spellcaster. It's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, and 4th-level slots, 2 5th-level slots, and 1 slot each of 6th and 7th levels.

Regeneration. The Megoi regains 10 hit points at the start of its turn. If it is affected by power word kill, it is not killed, and it instead regains only 5 hit points at the start of it's next turn. The Megoi dies only if it takes 10 or more lightning damage or 15 or more acid damage while it has 0 hit points. While it has 0 hit points, the Megoi's speed is halved, and it has disadvantage on attack rolls. Also, a Megoi at 0 hit points only regenerates 5 hit points.

ACTIONS

Multiattack. The megoi makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and the target must succeed on a DC 17 Strength saving throw or fall prone in the megoi's space.


When a megoi undergoes training with a sword, it becomes a megoi sword. These creatures serve greater megoi and can use swords to knock a foe to the ground.


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