Megoi Mountain Master (5e Creature)

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Megoi Mountain Master[edit]

Large monstrosity (megoi), neutral


Armor Class 22 (natural armor)
Hit Points 612 (49d10 + 343)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 24 (+7) 25 (+7) 20 (+5) 30 (+10)

Saving Throws Str +16, Dex +14, Con +16, Int +17, Wis +15, Cha +20
Skills Arcana +16, Athletics +15, Intimidation +20, Perception +15
Damage Resistances force, necrotic, radiant; damage from magic
Damage Immunities acid, cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, grappled, petrified, poisoned, stunned
Senses passive Perception 25
Languages all, telepathy 120 ft.
Challenge 35 (260,000 XP)


Spellcasting. The megoi is a 31st level spellcaster. It's spellcasting ability is Charisma (spell save DC 28, +20 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 4 second-level slots, 3 3rd-level, 4th-level, 5th-level, 6th-level, and 7th-level slots, 2 8th-level, 9th-level, 10th-level, and 11th-level slots, and 1 slot each for 12th, 13th, 14th, 15th, and 16th levels.

Legendary Resistance (5/day). If the megoi fails a saving throw, it can choose to succeed instead.

Limited Magic Immunity. The megoi is immune to spells of 6th level or lower, and it has advantage on saving throws against all other magical effects.

Regeneration. The Megoi regains 25 hit points at the start of its turn. If it is affected by power word kill, it is not killed, and it instead regains only 18 hit points at the start of it's next turn. The Megoi dies only if it takes 25 or more lightning damage or 30 or more thunder damage while it has 0 hit points. While it has 0 hit points, the Megoi's speed is halved, it has disadvantage on attack rolls, and it loses it's Magic Bolt reaction. Also, a mountain master at 0 hit points only regenerates 15 hit points.

ACTIONS

Multiattack. The megoi makes two staff attacks.

Staff. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 24 (7d6) force damage.


LEGENDARY ACTIONS

The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Attack. The megoi makes a weapon attack.

Spell (Costs 1-4 actions). The megoi casts a spell of 4th level or lower, using a spell slot, and expends one legendary action per level of the spell.

The ultimate megoi in each colony, a mountain master rules a megoi colony and often answers to lords. A mountain master that reaches extreme power may become a unique lesser lord in it's own right, being the supreme ruler over a whole land.


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