Megoi Heavy Elite (5e Creature)
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Megoi Heavy Elite[edit]
Large monstrosity (megoi), neutral Armor Class 22 (megoi plate, broadshield)
Saving Throws Str +13, Dex +11, Con +11 Magic Resistance. The megoi has advantage on saving throws against spells and other magic. Spellcasting. The megoi is a 17th level spellcaster. It's spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, and 4th-level slots, 2 5th-level slots, and 1 slot each of 6th, 7th, 8th, and 9th levels. Axe Expert. The megoi deals an extra die of damage when it hits with any axe (included in the attack). Regeneration. The Megoi regains 12 hit points at the start of its turn. If it is affected by power word kill, it is not killed, and it instead regains only 8 hit points at the start of it's next turn. The Megoi dies only if it takes 15 or more lightning damage or 20 or more acid damage while it has 0 hit points. While it has 0 hit points, the Megoi's speed is halved, it has disadvantage on attack rolls, and it loses it's Magic Bolt reaction. Also, a Megoi at 0 hit points only regenerates 5 hit points. ACTIONSMultiattack. The megoi makes two attacks; one with it's battleaxe and one with it's shield. Battleaxe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage. Shield. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (3d4 + 7) bludgeoning damage.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Attack. The megoi makes a weapon attack. |
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