Megoi Destructor (5e Creature)

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Megoi Destructor[edit]

Huge monstrosity (megoi), chaotic neutral


Armor Class 22 (Arcanetarakk armor, B1)
Hit Points 232 (16d12 + 128)
Speed 40 ft.


STR DEX CON INT WIS CHA
26 (+8) 15 (+2) 26 (+8) 20 (+5) 18 (+4) 25 (+7)

Saving Throws Str +14, Con +14, Int +11, Cha +13
Skills Arcana +11, Athletics +14, Intimidation +13, Perception +10
Damage Resistances acid, cold, fire, force, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities petrified, poisoned
Senses passive Perception 20
Languages Common, Megoi ,Primordial
Challenge 18 (20,000 XP)


Magic Resistance. The megoi has advantage on saving throws against spells and other magical effects.

Regeneration. The Megoi regains 15 hit points at the start of its turn. If it is affected by power word kill, it is not killed, and it instead regains only 12 hit points at the start of it's next turn. The Megoi dies only if it takes 15 or more lightning damage or 28 or more acid damage while it has 0 hit points. While it has 0 hit points, the Megoi's speed is halved, it has disadvantage on attack rolls, and it loses it's Magic Bolt reaction. Also, a megoi at 0 hit points only regenerates 10 hit points.

Spellcasting. The megoi is a 12th level spellcaster. It's spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). The megoi can cast any spell of the appropriate level using it's spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, and 4th-level slots, 2 5th-level slots, and 1 slot of 6th level.

Relentless (1/day). If the megoi takes 46 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead and can make 1 sword attack as a reaction.

Magic Weapons. The megoi's weapon attacks are magical.

ACTIONS

Multiattack. The megoi makes a slam attack and a sword attack.

Sword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage, or 26 (4d8 + 8) slashing damage if the target is prone.

Slam. Melee Weapon Attack: +14 to hit, 5 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage and the target must succeed on a DC 22 Strength saving throw or be knocked prone.

Oversized Maul. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 50 (12d6 + 8) bludgeoning damage.

REACTIONS

Rebuke. In response to taking at least 23 damage, the megoi can make the following attack: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slashing damage.

LEGENDARY ACTIONS

The megoi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The megoi regains spent legendary actions at the start of its turn. Attack. The megoi makes a slam attack.

A Touch of Destruction. Ranged Weapon Attack: +14 to hit, range 180/900 ft., one target. Hit: 18 (3d6 + 8) piercing damage.

Doom (costs 3 actions). The megoi makes a maul attack.


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