Megaraptor, Variant (5e Creature)

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Megaraptor[edit]

Large beast (theropod), unaligned


Armor Class 15 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 60 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 17 (+3) 2 (-4) 12 (+1) 7 (-2)

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 3 (700 XP)


ACTIONS

Multiattack. The megaraptor makes two claw attacks and one bite attack. If it has a target grappled, it can trade the two claw attacks for another bite attack

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a Large creature, it must make a DC 16 Strength saving throw or be grappled. If the target is a Medium or smaller creature, the target is grappled and must make the saving throw at the end of its turn. Until the megaraptor releases it from the grapple, the megaraptor cannot use its claws another target.


640px-Megaraptor_namunhuaiquii.jpg
A megaraptor tracking a sauropod by Alexander Thomas Lovegrove source

The megaraptor is a large predatory theropod that is known to inhabit forests, characterized by their gracile heads compared to other theropods and well-developed, powerful arms tipped in long, recurved claws. These lightweight hunters are quite different from what most large theropods have done: while most theropods rely entirely on their heads and reduce their arms heavily, megaraptor relies on its arms to hunt prey. Once they grapple their prey in their claws, the megaraptor unleashes a series of vicious bites into the vulnerable points such as the neck and belly. It is not uncommon for humanoids and livestock to be killed simply by internal injuries, such as punctured organs, from the claws alone.

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