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Mega Glass Golem[edit]
Large construct (Golem), neutral
Armor Class 17 (Natural Armor)
Hit Points 240 (40d12)
Speed 30ft
Saving Throws Str +13, Con +13 Skills Acrobatics +13, Athletics +13, Stealth +10 Damage Resistances Magic damage Damage Immunities Bludgeoning and non-magical damage. Condition Immunities All but prone
Senses passive Perception 14
Languages None
Challenge 11 (7,200 XP)
Immutable Form. The golem is immune to any spell or effect that would change it's form.
Magic Resistance. You have advantage on all saves against spells.
Magic weapons. Mega Glass golems attacks are magical.
Glass explosion. When a glass golem takes melee damage or bludgeoning damage all in 5ft of the golem take 4d6 piercing.
Brightness If the Glass Golem is in dim light it turns into bright light, also when it is in bright light people in 10 feet take 2d8 fire damage at the start of there turn.
ACTIONS
Multiattack You can make 3 attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 38 (4d12 + 12) bludgeoning damage and 20 (4d8) piercing damage.
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