|
This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is incomplete and/or lacking flavor. Reason: Hardly a distinct creature and missing descriptions that might help with that.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
Mega Flesh Golem[edit]
Medium construct (Golem), neutral
Armor Class 12 (Natural armor)
Hit Points 260 (22d8)
Speed 30ft
Saving Throws Str +15, Dex +6, Con +15, Int +6, Wis +6, Cha +10 Skills Acrobatics +10, Athletics +10 Damage Resistances Magical damage Damage Immunities All non-magical damage Condition Immunities All but prone
Senses passive Perception 11
Languages —
Challenge 11 (7,200 XP)
Immutable Form. The golem is immune to any spell or effect that would change it's form.
Lightning adorbtion. You heal equal to the lightning damage you take.
Magic Resistance. You have advantage on all saves against spells.
Magic weapons. Mega flesh golems attacks are magical.
ACTIONS
Multiattack You can make 3 attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 45 (3d12 + 25) bludgeoning damage.
|
|
Back to Main Page → 5e Homebrew → Creatures