Mechanical Golem (5e Creature)

From D&D Wiki

Jump to: navigation, search

Mechanical Golem[edit]

Large construct, unaligned


Armor Class 15 (natural armour)
Hit Points 136 (13d10 + 65)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

Proficiency Bonus +4
Damage Immunities lightning, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)


Shocking Critical. On a critical hit, the golem deals an additional 10 (3d6) lightning damage and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn. A creatures makes a critical hit against the golem with a metal melee weapon also suffers these effects.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

ACTIONS

Multiattack. The golem makes two melee attacks.

Saw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) slashing damage.

Skewer. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) piercing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.

Cannon. Ranged Weapon Attack: +9 to hit, reach 60 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.


The mechanical golem is a nightmare combination of magic and technology first woven together in the mind of a madman. They come in many sizes, but are generally man-like in shape. In most cases, they have some manner of melee weapon built onto one of their arms and a cannon mounted on their chest.
A mechanical golem moves with a variety of whirs, clicks, and other mechanical sounds. It occasionally releases a hissing sound and a cloud of steam. Despite the creature’s jury rigged and somewhat shoddy appearance, however, it is a smoothly functioning and deadly machine.

Creating a Mechanical Golem[edit]

Time Cost Manual Rarity
40 days 70,000 gp Very rare
4.00
(one vote)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: